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Global Casino Gaming Equipment Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 9/1/2022
  • NO OF PAGES
  • 231
  • CATEGORY
  • Others
The Casino Gaming Equipment market report is a perfect foundation for people looking out for a comprehensive study and analysis of the Casino Gaming Equipment market. On the basis of historic growth analysis and current scenario of Casino Gaming Equipment market place, the report intends to offer actionable insights on global market growth projections. Authenticated data presented in report is based on findings of extensive primary and secondary research. Insights drawn from data serve as excellent tools that facilitate deeper understanding of multiple aspects of global Casino Gaming Equipment market. This further helps user with their developmental strategy.

This report examines all the key factors influencing growth of global Casino Gaming Equipment market, including demand-supply scenario, pricing structure, profit margins, production and value chain analysis. Regional assessment of global Casino Gaming Equipment market unlocks a plethora of untapped opportunities in regional and domestic market places. Detailed company profiling enables users to evaluate company shares analysis, emerging product lines, scope of NPD in new markets, pricing strategies, innovation possibilities and much more.

Global Casino Gaming Equipment Market: Major Players
Aristocrat Leisure
APEX Gaming Technology
Polar Aurora
Gaming Partners International
Brybelly
Texas Holdem
Giantex
Galaxy Entertainment Group
Galaxy Entertainment
NOVOMATIC Group
Hathaway Kingston
ASTRO Gaming
Novomatic
Konami Gaming
Evolution Gaming
Astro Gaming
IGT
Amatic Industries
Everi Holdings
Scientific Games
Universal Entertainment
Universal Entertainment
Gaming Partners International
Everi Holdings
Ainsworth Game Technology
Ainsworth Game Technology
BBO Poker
Aristocrat Leisure
Konami Gaming
Barrington Billiards
GTECH
Scientific Games
IDS Home
Interblock

Global Casino Gaming Equipment Market: Types
Casino tables
Slot machines
Utilities and shufflers
Video poker machines
Others

Global Casino Gaming Equipment Market: Applications
Online
Offline

Global Casino Gaming Equipment Market: Regional Analysis
All the regional segmentation has been studied based on recent and future trends, and the market is forecasted throughout the prediction period. The countries covered in the regional analysis of the Global Casino Gaming Equipment market report are U.S., Canada, and Mexico in North America, Germany, France, U.K., Russia, Italy, Spain, Turkey, Netherlands, Switzerland, Belgium, and Rest of Europe in Europe, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, China, Japan, India, South Korea, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), and Argentina, Brazil, and Rest of South America as part of South America.


Key Points:
Define, describe and forecast Casino Gaming Equipment product market by type, application, end user and region.
Provide enterprise external environment analysis and PEST analysis.
Provide strategies for company to deal with the impact of COVID-19.
Provide market dynamic analysis, including market driving factors, market development constraints.
Provide market entry strategy analysis for new players or players who are ready to enter the market, including market segment definition, client analysis, distribution model, product messaging and positioning, and price strategy analysis.
Keep up with international market trends and provide analysis of the impact of the COVID-19 epidemic on major regions of the world.
Analyze the market opportunities of stakeholders and provide market leaders with details of the competitive landscape.

Years considered for this report:
Historical Years: 2016-2021
Base Year: 2021
Estimated Year: 2022
Forecast Period: 2022-2030
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035


1 Casino Gaming Equipment Market Definition and Overview
1.1 Objectives of the Study
1.2 Overview of Casino Gaming Equipment
1.3 Casino Gaming Equipment Market Scope and Market Size Estimation
1.4 Market Segmentation
1.4.1 Types of Casino Gaming Equipment
1.4.2 Applications of Casino Gaming Equipment
1.5 Market Exchange Rate

2 Research Method and Logic
2.1 Methodology
2.2 Research Data Source

3 Market Competition Analysis
3.1 Aristocrat Leisure Market Performance Analysis
3.1.1 Aristocrat Leisure Basic Information
3.1.2 Product and Service Analysis
3.1.3 Strategies for Company to Deal with the Impact of COVID-19
3.1.4 Aristocrat Leisure Sales, Value, Price, Gross Margin 2016-2021
3.2 APEX Gaming Technology Market Performance Analysis
3.2.1 APEX Gaming Technology Basic Information
3.2.2 Product and Service Analysis
3.2.3 Strategies for Company to Deal with the Impact of COVID-19
3.2.4 APEX Gaming Technology Sales, Value, Price, Gross Margin 2016-2021
3.3 Polar Aurora Market Performance Analysis
3.3.1 Polar Aurora Basic Information
3.3.2 Product and Service Analysis
3.3.3 Strategies for Company to Deal with the Impact of COVID-19
3.3.4 Polar Aurora Sales, Value, Price, Gross Margin 2016-2021
3.4 Gaming Partners International Market Performance Analysis
3.4.1 Gaming Partners International Basic Information
3.4.2 Product and Service Analysis
3.4.3 Strategies for Company to Deal with the Impact of COVID-19
3.4.4 Gaming Partners International Sales, Value, Price, Gross Margin 2016-2021
3.5 Brybelly Market Performance Analysis
3.5.1 Brybelly Basic Information
3.5.2 Product and Service Analysis
3.5.3 Strategies for Company to Deal with the Impact of COVID-19
3.5.4 Brybelly Sales, Value, Price, Gross Margin 2016-2021
3.6 Texas Holdem Market Performance Analysis
3.6.1 Texas Holdem Basic Information
3.6.2 Product and Service Analysis
3.6.3 Strategies for Company to Deal with the Impact of COVID-19
3.6.4 Texas Holdem Sales, Value, Price, Gross Margin 2016-2021
3.7 Giantex Market Performance Analysis
3.7.1 Giantex Basic Information
3.7.2 Product and Service Analysis
3.7.3 Strategies for Company to Deal with the Impact of COVID-19
3.7.4 Giantex Sales, Value, Price, Gross Margin 2016-2021
3.8 Galaxy Entertainment Group Market Performance Analysis
3.8.1 Galaxy Entertainment Group Basic Information
3.8.2 Product and Service Analysis
3.8.3 Strategies for Company to Deal with the Impact of COVID-19
3.8.4 Galaxy Entertainment Group Sales, Value, Price, Gross Margin 2016-2021
3.9 Galaxy Entertainment Market Performance Analysis
3.9.1 Galaxy Entertainment Basic Information
3.9.2 Product and Service Analysis
3.9.3 Strategies for Company to Deal with the Impact of COVID-19
3.9.4 Galaxy Entertainment Sales, Value, Price, Gross Margin 2016-2021
3.10 NOVOMATIC Group Market Performance Analysis
3.10.1 NOVOMATIC Group Basic Information
3.10.2 Product and Service Analysis
3.10.3 Strategies for Company to Deal with the Impact of COVID-19
3.10.4 NOVOMATIC Group Sales, Value, Price, Gross Margin 2016-2021
3.11 Hathaway Kingston Market Performance Analysis
3.11.1 Hathaway Kingston Basic Information
3.11.2 Product and Service Analysis
3.11.3 Strategies for Company to Deal with the Impact of COVID-19
3.11.4 Hathaway Kingston Sales, Value, Price, Gross Margin 2016-2021
3.12 ASTRO Gaming Market Performance Analysis
3.12.1 ASTRO Gaming Basic Information
3.12.2 Product and Service Analysis
3.12.3 Strategies for Company to Deal with the Impact of COVID-19
3.12.4 ASTRO Gaming Sales, Value, Price, Gross Margin 2016-2021
3.13 Novomatic Market Performance Analysis
3.13.1 Novomatic Basic Information
3.13.2 Product and Service Analysis
3.13.3 Strategies for Company to Deal with the Impact of COVID-19
3.13.4 Novomatic Sales, Value, Price, Gross Margin 2016-2021
3.14 Konami Gaming Market Performance Analysis
3.14.1 Konami Gaming Basic Information
3.14.2 Product and Service Analysis
3.14.3 Strategies for Company to Deal with the Impact of COVID-19
3.14.4 Konami Gaming Sales, Value, Price, Gross Margin 2016-2021
3.15 Evolution Gaming Market Performance Analysis
3.15.1 Evolution Gaming Basic Information
3.15.2 Product and Service Analysis
3.15.3 Strategies for Company to Deal with the Impact of COVID-19
3.15.4 Evolution Gaming Sales, Value, Price, Gross Margin 2016-2021
3.16 Astro Gaming Market Performance Analysis
3.16.1 Astro Gaming Basic Information
3.16.2 Product and Service Analysis
3.16.3 Strategies for Company to Deal with the Impact of COVID-19
3.16.4 Astro Gaming Sales, Value, Price, Gross Margin 2016-2021
3.17 IGT Market Performance Analysis
3.17.1 IGT Basic Information
3.17.2 Product and Service Analysis
3.17.3 Strategies for Company to Deal with the Impact of COVID-19
3.17.4 IGT Sales, Value, Price, Gross Margin 2016-2021
3.18 Amatic Industries Market Performance Analysis
3.18.1 Amatic Industries Basic Information
3.18.2 Product and Service Analysis
3.18.3 Strategies for Company to Deal with the Impact of COVID-19
3.18.4 Amatic Industries Sales, Value, Price, Gross Margin 2016-2021
3.19 Everi Holdings Market Performance Analysis
3.19.1 Everi Holdings Basic Information
3.19.2 Product and Service Analysis
3.19.3 Strategies for Company to Deal with the Impact of COVID-19
3.19.4 Everi Holdings Sales, Value, Price, Gross Margin 2016-2021
3.20 Scientific Games Market Performance Analysis
3.20.1 Scientific Games Basic Information
3.20.2 Product and Service Analysis
3.20.3 Strategies for Company to Deal with the Impact of COVID-19
3.20.4 Scientific Games Sales, Value, Price, Gross Margin 2016-2021
3.21 Universal Entertainment Market Performance Analysis
3.21.1 Universal Entertainment Basic Information
3.21.2 Product and Service Analysis
3.21.3 Strategies for Company to Deal with the Impact of COVID-19
3.21.4 Universal Entertainment Sales, Value, Price, Gross Margin 2016-2021
3.22 Universal Entertainment Market Performance Analysis
3.22.1 Universal Entertainment Basic Information
3.22.2 Product and Service Analysis
3.22.3 Strategies for Company to Deal with the Impact of COVID-19
3.22.4 Universal Entertainment Sales, Value, Price, Gross Margin 2016-2021
3.23 Gaming Partners International Market Performance Analysis
3.23.1 Gaming Partners International Basic Information
3.23.2 Product and Service Analysis
3.23.3 Strategies for Company to Deal with the Impact of COVID-19
3.23.4 Gaming Partners International Sales, Value, Price, Gross Margin 2016-2021
3.24 Everi Holdings Market Performance Analysis
3.24.1 Everi Holdings Basic Information
3.24.2 Product and Service Analysis
3.24.3 Strategies for Company to Deal with the Impact of COVID-19
3.24.4 Everi Holdings Sales, Value, Price, Gross Margin 2016-2021
3.25 Ainsworth Game Technology Market Performance Analysis
3.25.1 Ainsworth Game Technology Basic Information
3.25.2 Product and Service Analysis
3.25.3 Strategies for Company to Deal with the Impact of COVID-19
3.25.4 Ainsworth Game Technology Sales, Value, Price, Gross Margin 2016-2021
3.26 Ainsworth Game Technology Market Performance Analysis
3.26.1 Ainsworth Game Technology Basic Information
3.26.2 Product and Service Analysis
3.26.3 Strategies for Company to Deal with the Impact of COVID-19
3.26.4 Ainsworth Game Technology Sales, Value, Price, Gross Margin 2016-2021
3.27 BBO Poker Market Performance Analysis
3.27.1 BBO Poker Basic Information
3.27.2 Product and Service Analysis
3.27.3 Strategies for Company to Deal with the Impact of COVID-19
3.27.4 BBO Poker Sales, Value, Price, Gross Margin 2016-2021
3.28 Aristocrat Leisure Market Performance Analysis
3.28.1 Aristocrat Leisure Basic Information
3.28.2 Product and Service Analysis
3.28.3 Strategies for Company to Deal with the Impact of COVID-19
3.28.4 Aristocrat Leisure Sales, Value, Price, Gross Margin 2016-2021
3.29 Konami Gaming Market Performance Analysis
3.29.1 Konami Gaming Basic Information
3.29.2 Product and Service Analysis
3.29.3 Strategies for Company to Deal with the Impact of COVID-19
3.29.4 Konami Gaming Sales, Value, Price, Gross Margin 2016-2021
3.30 Barrington Billiards Market Performance Analysis
3.30.1 Barrington Billiards Basic Information
3.30.2 Product and Service Analysis
3.30.3 Strategies for Company to Deal with the Impact of COVID-19
3.30.4 Barrington Billiards Sales, Value, Price, Gross Margin 2016-2021
3.31 GTECH Market Performance Analysis
3.31.1 GTECH Basic Information
3.31.2 Product and Service Analysis
3.31.3 Strategies for Company to Deal with the Impact of COVID-19
3.31.4 GTECH Sales, Value, Price, Gross Margin 2016-2021
3.32 Scientific Games Market Performance Analysis
3.32.1 Scientific Games Basic Information
3.32.2 Product and Service Analysis
3.32.3 Strategies for Company to Deal with the Impact of COVID-19
3.32.4 Scientific Games Sales, Value, Price, Gross Margin 2016-2021
3.33 IDS Home Market Performance Analysis
3.33.1 IDS Home Basic Information
3.33.2 Product and Service Analysis
3.33.3 Strategies for Company to Deal with the Impact of COVID-19
3.33.4 IDS Home Sales, Value, Price, Gross Margin 2016-2021
3.34 Interblock Market Performance Analysis
3.34.1 Interblock Basic Information
3.34.2 Product and Service Analysis
3.34.3 Strategies for Company to Deal with the Impact of COVID-19
3.34.4 Interblock Sales, Value, Price, Gross Margin 2016-2021

4 Market Segment by Type, Historical Data and Market Forecasts
4.1 Global Casino Gaming Equipment Production and Value by Type
4.1.1 Global Casino Gaming Equipment Production by Type 2016-2021
4.1.2 Global Casino Gaming Equipment Market Value by Type 2016-2021
4.2 Global Casino Gaming Equipment Market Production, Value and Growth Rate by Type 2016-2021
4.2.1 Casino tables Market Production, Value and Growth Rate
4.2.2 Slot machines Market Production, Value and Growth Rate
4.2.3 Utilities and shufflers Market Production, Value and Growth Rate
4.2.4 Video poker machines Market Production, Value and Growth Rate
4.2.5 Others Market Production, Value and Growth Rate
4.3 Global Casino Gaming Equipment Production and Value Forecast by Type
4.3.1 Global Casino Gaming Equipment Production Forecast by Type 2021-2026
4.3.2 Global Casino Gaming Equipment Market Value Forecast by Type 2021-2026
4.4 Global Casino Gaming Equipment Market Production, Value and Growth Rate by Type Forecast 2021-2026
4.4.1 Casino tables Market Production, Value and Growth Rate Forecast
4.4.2 Slot machines Market Production, Value and Growth Rate Forecast
4.4.3 Utilities and shufflers Market Production, Value and Growth Rate Forecast
4.4.4 Video poker machines Market Production, Value and Growth Rate Forecast
4.4.5 Others Market Production, Value and Growth Rate Forecast

5 Market Segment by Application, Historical Data and Market Forecasts
5.1 Global Casino Gaming Equipment Consumption and Value by Application
5.1.1 Global Casino Gaming Equipment Consumption by Application 2016-2021
5.1.2 Global Casino Gaming Equipment Market Value by Application 2016-2021
5.2 Global Casino Gaming Equipment Market Consumption, Value and Growth Rate by Application 2016-2021
5.2.1 Online Market Consumption, Value and Growth Rate
5.2.2 Offline Market Consumption, Value and Growth Rate
5.3 Global Casino Gaming Equipment Consumption and Value Forecast by Application
5.3.1 Global Casino Gaming Equipment Consumption Forecast by Application 2021-2026
5.3.2 Global Casino Gaming Equipment Market Value Forecast by Application 2021-2026
5.4 Global Casino Gaming Equipment Market Consumption, Value and Growth Rate by Application Forecast 2021-2026
5.4.1 Online Market Consumption, Value and Growth Rate Forecast
5.4.2 Offline Market Consumption, Value and Growth Rate Forecast

6 Global Casino Gaming Equipment by Region, Historical Data and Market Forecasts
6.1 Global Casino Gaming Equipment Sales by Region 2016-2021
6.2 Global Casino Gaming Equipment Market Value by Region 2016-2021
6.3 Global Casino Gaming Equipment Market Sales, Value and Growth Rate by Region 2016-2021
6.3.1 North America
6.3.2 Europe
6.3.3 Asia Pacific
6.3.4 South America
6.3.5 Middle East and Africa
6.4 Global Casino Gaming Equipment Sales Forecast by Region 2021-2026
6.5 Global Casino Gaming Equipment Market Value Forecast by Region 2021-2026
6.6 Global Casino Gaming Equipment Market Sales, Value and Growth Rate Forecast by Region 2021-2026
6.6.1 North America
6.6.2 Europe
6.6.3 Asia Pacific
6.6.4 South America
6.6.5 Middle East and Africa

7 United State Market Size Analysis 2016-2026
7.1 United State Casino Gaming Equipment Value and Market Growth 2016-2021
7.2 United State Casino Gaming Equipment Sales and Market Growth 2016-2021
7.3 United State Casino Gaming Equipment Market Value Forecast 2021-2026

8 Canada Market Size Analysis 2016-2026
8.1 Canada Casino Gaming Equipment Value and Market Growth 2016-2021
8.2 Canada Casino Gaming Equipment Sales and Market Growth 2016-2021
8.3 Canada Casino Gaming Equipment Market Value Forecast 2021-2026

9 Germany Market Size Analysis 2016-2026
9.1 Germany Casino Gaming Equipment Value and Market Growth 2016-2021
9.2 Germany Casino Gaming Equipment Sales and Market Growth 2016-2021
9.3 Germany Casino Gaming Equipment Market Value Forecast 2021-2026

10 UK Market Size Analysis 2016-2026
10.1 UK Casino Gaming Equipment Value and Market Growth 2016-2021
10.2 UK Casino Gaming Equipment Sales and Market Growth 2016-2021
10.3 UK Casino Gaming Equipment Market Value Forecast 2021-2026

11 France Market Size Analysis 2016-2026
11.1 France Casino Gaming Equipment Value and Market Growth 2016-2021
11.2 France Casino Gaming Equipment Sales and Market Growth 2016-2021
11.3 France Casino Gaming Equipment Market Value Forecast 2021-2026

12 Italy Market Size Analysis 2016-2026
12.1 Italy Casino Gaming Equipment Value and Market Growth 2016-2021
12.2 Italy Casino Gaming Equipment Sales and Market Growth 2016-2021
12.3 Italy Casino Gaming Equipment Market Value Forecast 2021-2026

13 Spain Market Size Analysis 2016-2026
13.1 Spain Casino Gaming Equipment Value and Market Growth 2016-2021
13.2 Spain Casino Gaming Equipment Sales and Market Growth 2016-2021
13.3 Spain Casino Gaming Equipment Market Value Forecast 2021-2026

14 Russia Market Size Analysis 2016-2026
14.1 Russia Casino Gaming Equipment Value and Market Growth 2016-2021
14.2 Russia Casino Gaming Equipment Sales and Market Growth 2016-2021
14.3 Russia Casino Gaming Equipment Market Value Forecast 2021-2026

15 China Market Size Analysis 2016-2026
15.1 China Casino Gaming Equipment Value and Market Growth 2016-2021
15.2 China Casino Gaming Equipment Sales and Market Growth 2016-2021
15.3 China Casino Gaming Equipment Market Value Forecast 2021-2026

16 Japan Market Size Analysis 2016-2026
16.1 Japan Casino Gaming Equipment Value and Market Growth 2016-2021
16.2 Japan Casino Gaming Equipment Sales and Market Growth 2016-2021
16.3 Japan Casino Gaming Equipment Market Value Forecast 2021-2026

17 South Korea Market Size Analysis 2016-2026
17.1 South Korea Casino Gaming Equipment Value and Market Growth 2016-2021
17.2 South Korea Casino Gaming Equipment Sales and Market Growth 2016-2021
17.3 South Korea Casino Gaming Equipment Market Value Forecast 2021-2026

18 Australia Market Size Analysis 2016-2026
18.1 Australia Casino Gaming Equipment Value and Market Growth 2016-2021
18.2 Australia Casino Gaming Equipment Sales and Market Growth 2016-2021
18.3 Australia Casino Gaming Equipment Market Value Forecast 2021-2026

19 Thailand Market Size Analysis 2016-2026
19.1 Thailand Casino Gaming Equipment Value and Market Growth 2016-2021
19.2 Thailand Casino Gaming Equipment Sales and Market Growth 2016-2021
19.3 Thailand Casino Gaming Equipment Market Value Forecast 2021-2026

20 Brazil Market Size Analysis 2016-2026
20.1 Brazil Casino Gaming Equipment Value and Market Growth 2016-2021
20.2 Brazil Casino Gaming Equipment Sales and Market Growth 2016-2021
20.3 Brazil Casino Gaming Equipment Market Value Forecast 2021-2026

21 Argentina Market Size Analysis 2016-2026
21.1 Argentina Casino Gaming Equipment Value and Market Growth 2016-2021
21.2 Argentina Casino Gaming Equipment Sales and Market Growth 2016-2021
21.3 Argentina Casino Gaming Equipment Market Value Forecast 2021-2026

22 Chile Market Size Analysis 2016-2026
22.1 Chile Casino Gaming Equipment Value and Market Growth 2016-2021
22.2 Chile Casino Gaming Equipment Sales and Market Growth 2016-2021
22.3 Chile Casino Gaming Equipment Market Value Forecast 2021-2026

23 South Africa Market Size Analysis 2016-2026
23.1 South Africa Casino Gaming Equipment Value and Market Growth 2016-2021
23.2 South Africa Casino Gaming Equipment Sales and Market Growth 2016-2021
23.3 South Africa Casino Gaming Equipment Market Value Forecast 2021-2026

24 Egypt Market Size Analysis 2016-2026
24.1 Egypt Casino Gaming Equipment Value and Market Growth 2016-2021
24.2 Egypt Casino Gaming Equipment Sales and Market Growth 2016-2021
24.3 Egypt Casino Gaming Equipment Market Value Forecast 2021-2026

25 UAE Market Size Analysis 2016-2026
25.1 UAE Casino Gaming Equipment Value and Market Growth 2016-2021
25.2 UAE Casino Gaming Equipment Sales and Market Growth 2016-2021
25.3 UAE Casino Gaming Equipment Market Value Forecast 2021-2026

26 Saudi Arabia Market Size Analysis 2016-2026
26.1 Saudi Arabia Casino Gaming Equipment Value and Market Growth 2016-2021
26.2 Saudi Arabia Casino Gaming Equipment Sales and Market Growth 2016-2021
26.3 Saudi Arabia Casino Gaming Equipment Market Value Forecast 2021-2026

27 Market Dynamic Analysis and Development Suggestions
27.1 Market Drivers
27.2 Market Development Constraints
27.3 PEST Analysis
27.3.1 Political Factors
27.3.2 Economic Factors
27.3.3 Social Factors
27.3.4 Technological Factors
27.4 Industry Trends Under COVID-19
27.4.1 Risk Assessment on COVID-19
27.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
27.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
27.5 Market Entry Strategy Analysis
27.5.1 Market Definition
27.5.2 Client
27.5.3 Distribution Model
27.5.4 Product Messaging and Positioning
27.5.5 Price
27.6 Advice on Entering the Market

Quality Assurance Process

  1. We Market Research’s Quality Assurance program strives to deliver superior value to our clients.

We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




We Market Research monitors 3 important attributes during the QA process- Cost, Schedule & Quality. We believe them as a critical benchmark in achieving a project’s success.

To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
  • Project kickoff meeting with client
  • Conduct frequent client communications
  • Form project steering committee
  • Assign a senior SR executive as QA Executive
  • Conduct internal editorial & quality reviews of project deliverables
  • Certify project staff in SR methodologies & standards
  • Monitor client satisfaction
  • Monitor realized value post-project

Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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