1 Animation Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Animation
1.3 Animation Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Animation Revenue and Growth Rate from 2016-2030
1.4 Market Segmentation
1.4.1 Types of Animation
1.4.2 Applications of Animation
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Animation Industry Trends
1.5.2 Animation Drivers
1.5.3 Animation Market Challenges
1.5.4 Animation Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Animation Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Animation Industry Development
2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Animation Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Animation
2.2.1 Major Players Manufacturing Base of Animation in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Animation Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Animation
2.3.3 Labor Cost of Animation
2.4 Market Channel Analysis of Animation
2.5 Major Down Stream Customers by Application
3 Global Animation Market, by Type
3.1 Global Animation Revenue and Market Share by Type (2016-2021)
3.2 Global Animation Production and Market Share by Type (2016-2021)
3.3 Global Animation Revenue and Growth Rate by Type (2016-2021)
3.3.1 Global Animation Revenue and Growth Rate of Computer Generated Imagery (CGI)
3.3.2 Global Animation Revenue and Growth Rate of Web Animation
3.3.3 Global Animation Revenue and Growth Rate of 2D Animation
3.3.4 Global Animation Revenue and Growth Rate of Corporate Services
3.3.5 Global Animation Revenue and Growth Rate of Visual Effects
3.3.6 Global Animation Revenue and Growth Rate of Others
3.4 Global Animation Price Analysis by Type (2016-2021)
3.4.1 Explanation of Different Type Product Price Trends
4 Animation Market, by Application
4.1 Downstream Market Overview
4.2 Global Animation Consumption and Market Share by Application (2016-2021)
4.3 Global Animation Consumption and Growth Rate by Application (2016-2021)
4.3.1 Global Animation Consumption and Growth Rate of Motion Capture (2016-2021)
4.3.2 Global Animation Consumption and Growth Rate of Stop Motion (2016-2021)
4.3.3 Global Animation Consumption and Growth Rate of 3D Animation Movies (2016-2021)
4.3.4 Global Animation Consumption and Growth Rate of Others (2016-2021)
5 Global Animation Consumption, Revenue ($) by Region (2016-2021)
5.1 Global Animation Revenue and Market Share by Region (2016-2021)
5.2 Global Animation Consumption and Market Share by Region (2016-2021)
5.3 Global Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4 North America Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4.1 North America Animation Market Under COVID-19
5.4.2 North America Animation SWOT Analysis
5.5 Europe Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.5.1 Europe Animation Market Under COVID-19
5.5.2 Europe Animation SWOT Analysis
5.6 China Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.6.1 China Animation Market Under COVID-19
5.6.2 China Animation SWOT Analysis
5.7 Japan Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.7.1 Japan Animation Market Under COVID-19
5.7.2 Japan Animation SWOT Analysis
5.8 Middle East and Africa Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.8.1 Middle East and Africa Animation Market Under COVID-19
5.8.2 Middle East and Africa Animation SWOT Analysis
5.9 India Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.9.1 India Animation Market Under COVID-19
5.9.2 India Animation SWOT Analysis
5.10 South America Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.10.1 South America Animation Market Under COVID-19
5.10.2 South America Animation SWOT Analysis
5.11 South Korea Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.11.1 South Korea Animation Market Under COVID-19
5.11.2 South Korea Animation SWOT Analysis
5.12 Southeast Asia Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.12.1 Southeast Asia Animation Market Under COVID-19
5.12.2 Southeast Asia Animation SWOT Analysis
6 Global Animation Production by Top Regions (2016-2021)
6.1 Global Animation Production by Top Regions (2016-2021)
6.2 North America Animation Production and Growth Rate
6.3 Europe Animation Production and Growth Rate
6.4 China Animation Production and Growth Rate
6.5 Japan Animation Production and Growth Rate
6.6 India Animation Production and Growth Rate
7 Global Animation Consumption by Regions (2016-2021)
7.1 Global Animation Consumption by Regions (2016-2021)
7.2 North America Animation Consumption and Growth Rate
7.3 Europe Animation Consumption and Growth Rate
7.4 China Animation Consumption and Growth Rate
7.5 Japan Animation Consumption and Growth Rate
7.6 Middle East & Africa Animation Consumption and Growth Rate
7.7 India Animation Consumption and Growth Rate
7.8 South America Animation Consumption and Growth Rate
7.9 South Korea Animation Consumption and Growth Rate
7.10 Southeast Asia Animation Consumption and Growth Rate
8 Competitive Landscape
8.1 Competitive Profile
8.2 Illumination Mac Guff Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Animation Product Profiles, Application and Specification
8.2.3 Illumination Mac Guff Sales, Revenue, Price, Gross Margin 2016-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Aardman Animations Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Animation Product Profiles, Application and Specification
8.3.3 Aardman Animations Sales, Revenue, Price, Gross Margin 2016-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Framestore Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Animation Product Profiles, Application and Specification
8.4.3 Framestore Sales, Revenue, Price, Gross Margin 2016-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Pixomondo Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Animation Product Profiles, Application and Specification
8.5.3 Pixomondo Sales, Revenue, Price, Gross Margin 2016-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Rise FX Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Animation Product Profiles, Application and Specification
8.6.3 Rise FX Sales, Revenue, Price, Gross Margin 2016-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Scanline VFX Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Animation Product Profiles, Application and Specification
8.7.3 Scanline VFX Sales, Revenue, Price, Gross Margin 2016-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Double Negative Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Animation Product Profiles, Application and Specification
8.8.3 Double Negative Sales, Revenue, Price, Gross Margin 2016-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Disney Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Animation Product Profiles, Application and Specification
8.9.3 Disney Sales, Revenue, Price, Gross Margin 2016-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Moving Picture Company Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Animation Product Profiles, Application and Specification
8.10.3 Moving Picture Company Sales, Revenue, Price, Gross Margin 2016-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
9 Global Animation Market Analysis and Forecast by Type and Application
9.1 Global Animation Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Computer Generated Imagery (CGI) Market Revenue and Volume Forecast (2021-2026)
9.1.2 Web Animation Market Revenue and Volume Forecast (2021-2026)
9.1.3 2D Animation Market Revenue and Volume Forecast (2021-2026)
9.1.4 Corporate Services Market Revenue and Volume Forecast (2021-2026)
9.1.5 Visual Effects Market Revenue and Volume Forecast (2021-2026)
9.1.6 Others Market Revenue and Volume Forecast (2021-2026)
9.2 Global Animation Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Motion Capture Market Revenue and Volume Forecast (2021-2026)
9.2.2 Stop Motion Market Revenue and Volume Forecast (2021-2026)
9.2.3 3D Animation Movies Market Revenue and Volume Forecast (2021-2026)
9.2.4 Others Market Revenue and Volume Forecast (2021-2026)
10 Animation Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Animation Market Trends Analysis
11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment
12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source