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Global Animation Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 10/11/2022
  • NO OF PAGES
  • 237
  • CATEGORY
  • Banking & Finance
The Animation market report is a perfect foundation for people looking out for a comprehensive study and analysis of the Animation market. On the basis of historic growth analysis and current scenario of Animation market place, the report intends to offer actionable insights and outlook on global / regional market growth projections. Authenticated data presented in report is based on findings of extensive primary and secondary research. Insights drawn from data serve as excellent tool that facilitate deeper understanding of multiple aspects of global Animation market. These further helps users with their developmental strategy.

This report examines all the key factors influencing growth of global Animation market, including demand-supply scenario, pricing structure, profit margins, production and value chain / ecosystem analysis. Regional assessment of global Animation market unlocks a plethora of untapped opportunities in regional and domestic market places. Detailed company profiling enables users to evaluate company shares analysis, emerging product lines, scope of NPD in new markets, pricing strategies, innovation possibilities and much more.



Global Animation Market: Major Players
Illumination Mac Guff
Aardman Animations
Framestore
Pixomondo
Rise FX
Scanline VFX
Double Negative
Disney
Moving Picture Company

Global Animation Market: By Types
Computer Generated Imagery (CGI)
Web Animation
2D Animation
Corporate Services
Visual Effects
Others

Global Animation Market: By Applications
Motion Capture
Stop Motion
3D Animation Movies
Others



Global Animation Market: Regional Analysis
All the regional segmentation has been studied based on recent and future trends, and the market is forecasted throughout the prediction period. The countries covered in the regional analysis of the Global Animation market report are U.S., Canada, and Mexico in North America, Germany, France, U.K., Russia, Italy, Spain, Turkey, Netherlands, Switzerland, Belgium, and Rest of Europe in Europe, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, China, Japan, India, South Korea, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), and Argentina, Brazil, and Rest of South America as part of South America.

Global Animation Market: Market Size Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of various marketspaces. The key players in the markets are identified through secondary research, and their market contributions in different applications across regions and globally were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analysed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Analytics Market Research added before being presented in this report.

Frequently Asked Questions
• What is the market size and growth projections?
• What is the market size and growth projection for each of the market segments and sub-segments across Countries & Regions?
• What are the top performing segments, and countries / regions of each of the markets?
• What is the market size and growth rate across key countries / regions?
• How big is the global & regional market in terms of revenue and volume?
• How far market will grow in forecast period in terms of revenue and volume?
• What factors will influence demand and supply trends across each markets during the forecast period?
• What are the technology trends shaping various markets?
• Which country / region has more opportunities?
• What is the COVID-19 impact on the market and how long will it take to recover?
• Who are the key competitors of market Players?
• What are the market share (%) of Key Players?
• What are the Merger & Acquisition, New Product Launch, Recent Development within each of the Markets?
• What are PEST analysis, Ecosystem Analysis, Porter's Five Forecast Analysis, Ansoff Matrix, and SWOT Analysis among other analyses for diverse markets?
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035


1 Animation Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Animation
1.3 Animation Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Animation Revenue and Growth Rate from 2016-2030
1.4 Market Segmentation
1.4.1 Types of Animation
1.4.2 Applications of Animation
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Animation Industry Trends
1.5.2 Animation Drivers
1.5.3 Animation Market Challenges
1.5.4 Animation Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Animation Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Animation Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Animation Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Animation
2.2.1 Major Players Manufacturing Base of Animation in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Animation Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Animation
2.3.3 Labor Cost of Animation
2.4 Market Channel Analysis of Animation
2.5 Major Down Stream Customers by Application

3 Global Animation Market, by Type
3.1 Global Animation Revenue and Market Share by Type (2016-2021)
3.2 Global Animation Production and Market Share by Type (2016-2021)
3.3 Global Animation Revenue and Growth Rate by Type (2016-2021)
3.3.1 Global Animation Revenue and Growth Rate of Computer Generated Imagery (CGI)
3.3.2 Global Animation Revenue and Growth Rate of Web Animation
3.3.3 Global Animation Revenue and Growth Rate of 2D Animation
3.3.4 Global Animation Revenue and Growth Rate of Corporate Services
3.3.5 Global Animation Revenue and Growth Rate of Visual Effects
3.3.6 Global Animation Revenue and Growth Rate of Others
3.4 Global Animation Price Analysis by Type (2016-2021)
3.4.1 Explanation of Different Type Product Price Trends

4 Animation Market, by Application
4.1 Downstream Market Overview
4.2 Global Animation Consumption and Market Share by Application (2016-2021)
4.3 Global Animation Consumption and Growth Rate by Application (2016-2021)
4.3.1 Global Animation Consumption and Growth Rate of Motion Capture (2016-2021)
4.3.2 Global Animation Consumption and Growth Rate of Stop Motion (2016-2021)
4.3.3 Global Animation Consumption and Growth Rate of 3D Animation Movies (2016-2021)
4.3.4 Global Animation Consumption and Growth Rate of Others (2016-2021)

5 Global Animation Consumption, Revenue ($) by Region (2016-2021)
5.1 Global Animation Revenue and Market Share by Region (2016-2021)
5.2 Global Animation Consumption and Market Share by Region (2016-2021)
5.3 Global Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4 North America Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4.1 North America Animation Market Under COVID-19
5.4.2 North America Animation SWOT Analysis
5.5 Europe Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.5.1 Europe Animation Market Under COVID-19
5.5.2 Europe Animation SWOT Analysis
5.6 China Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.6.1 China Animation Market Under COVID-19
5.6.2 China Animation SWOT Analysis
5.7 Japan Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.7.1 Japan Animation Market Under COVID-19
5.7.2 Japan Animation SWOT Analysis
5.8 Middle East and Africa Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.8.1 Middle East and Africa Animation Market Under COVID-19
5.8.2 Middle East and Africa Animation SWOT Analysis
5.9 India Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.9.1 India Animation Market Under COVID-19
5.9.2 India Animation SWOT Analysis
5.10 South America Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.10.1 South America Animation Market Under COVID-19
5.10.2 South America Animation SWOT Analysis
5.11 South Korea Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.11.1 South Korea Animation Market Under COVID-19
5.11.2 South Korea Animation SWOT Analysis
5.12 Southeast Asia Animation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.12.1 Southeast Asia Animation Market Under COVID-19
5.12.2 Southeast Asia Animation SWOT Analysis

6 Global Animation Production by Top Regions (2016-2021)
6.1 Global Animation Production by Top Regions (2016-2021)
6.2 North America Animation Production and Growth Rate
6.3 Europe Animation Production and Growth Rate
6.4 China Animation Production and Growth Rate
6.5 Japan Animation Production and Growth Rate
6.6 India Animation Production and Growth Rate

7 Global Animation Consumption by Regions (2016-2021)
7.1 Global Animation Consumption by Regions (2016-2021)
7.2 North America Animation Consumption and Growth Rate
7.3 Europe Animation Consumption and Growth Rate
7.4 China Animation Consumption and Growth Rate
7.5 Japan Animation Consumption and Growth Rate
7.6 Middle East & Africa Animation Consumption and Growth Rate
7.7 India Animation Consumption and Growth Rate
7.8 South America Animation Consumption and Growth Rate
7.9 South Korea Animation Consumption and Growth Rate
7.10 Southeast Asia Animation Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Illumination Mac Guff Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Animation Product Profiles, Application and Specification
8.2.3 Illumination Mac Guff Sales, Revenue, Price, Gross Margin 2016-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Aardman Animations Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Animation Product Profiles, Application and Specification
8.3.3 Aardman Animations Sales, Revenue, Price, Gross Margin 2016-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Framestore Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Animation Product Profiles, Application and Specification
8.4.3 Framestore Sales, Revenue, Price, Gross Margin 2016-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Pixomondo Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Animation Product Profiles, Application and Specification
8.5.3 Pixomondo Sales, Revenue, Price, Gross Margin 2016-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Rise FX Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Animation Product Profiles, Application and Specification
8.6.3 Rise FX Sales, Revenue, Price, Gross Margin 2016-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Scanline VFX Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Animation Product Profiles, Application and Specification
8.7.3 Scanline VFX Sales, Revenue, Price, Gross Margin 2016-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Double Negative Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Animation Product Profiles, Application and Specification
8.8.3 Double Negative Sales, Revenue, Price, Gross Margin 2016-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Disney Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Animation Product Profiles, Application and Specification
8.9.3 Disney Sales, Revenue, Price, Gross Margin 2016-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Moving Picture Company Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Animation Product Profiles, Application and Specification
8.10.3 Moving Picture Company Sales, Revenue, Price, Gross Margin 2016-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Animation Market Analysis and Forecast by Type and Application
9.1 Global Animation Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Computer Generated Imagery (CGI) Market Revenue and Volume Forecast (2021-2026)
9.1.2 Web Animation Market Revenue and Volume Forecast (2021-2026)
9.1.3 2D Animation Market Revenue and Volume Forecast (2021-2026)
9.1.4 Corporate Services Market Revenue and Volume Forecast (2021-2026)
9.1.5 Visual Effects Market Revenue and Volume Forecast (2021-2026)
9.1.6 Others Market Revenue and Volume Forecast (2021-2026)
9.2 Global Animation Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Motion Capture Market Revenue and Volume Forecast (2021-2026)
9.2.2 Stop Motion Market Revenue and Volume Forecast (2021-2026)
9.2.3 3D Animation Movies Market Revenue and Volume Forecast (2021-2026)
9.2.4 Others Market Revenue and Volume Forecast (2021-2026)

10 Animation Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Animation Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
 

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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

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Case Study- ICT Sector

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Business Solution

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Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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