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Global Augmented Reality (AR) Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 9/1/2022
  • NO OF PAGES
  • 284
  • CATEGORY
  • Others
The Augmented Reality (AR) market report is a perfect foundation for people looking out for a comprehensive study and analysis of the Augmented Reality (AR) market. On the basis of historic growth analysis and current scenario of Augmented Reality (AR) market place, the report intends to offer actionable insights on global market growth projections. Authenticated data presented in report is based on findings of extensive primary and secondary research. Insights drawn from data serve as excellent tools that facilitate deeper understanding of multiple aspects of global Augmented Reality (AR) market. This further helps user with their developmental strategy.

This report examines all the key factors influencing growth of global Augmented Reality (AR) market, including demand-supply scenario, pricing structure, profit margins, production and value chain analysis. Regional assessment of global Augmented Reality (AR) market unlocks a plethora of untapped opportunities in regional and domestic market places. Detailed company profiling enables users to evaluate company shares analysis, emerging product lines, scope of NPD in new markets, pricing strategies, innovation possibilities and much more.

Global Augmented Reality (AR) Market: Major Players
Microsoft Corporation
Sizzle
Sony Corporation
Samsung Electronics Corporation Ltd
Facebook Inc
Catchoom Technologies
Wikitude GmbH
Magic Leap Inc
METAIO's SDK
Infinity Augmented Reality Inc
Osterhout Design Group
Total Immersion
DAQRI
Blipper Inc
PTC Inc
Zugara Inc
Qualcomm Technologies Inc
Google Inc

Global Augmented Reality (AR) Market: Types
Head-mounted Displays
Handheld Devices
Head-up Displays

Global Augmented Reality (AR) Market: Applications
Aerospace & Defense
Consumer Electronics
Commercial
Medical
Others

Global Augmented Reality (AR) Market: Regional Analysis
All the regional segmentation has been studied based on recent and future trends, and the market is forecasted throughout the prediction period. The countries covered in the regional analysis of the Global Augmented Reality (AR) market report are U.S., Canada, and Mexico in North America, Germany, France, U.K., Russia, Italy, Spain, Turkey, Netherlands, Switzerland, Belgium, and Rest of Europe in Europe, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, China, Japan, India, South Korea, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), and Argentina, Brazil, and Rest of South America as part of South America.


Key Points:
Define, describe and forecast Augmented Reality (AR) product market by type, application, end user and region.
Provide enterprise external environment analysis and PEST analysis.
Provide strategies for company to deal with the impact of COVID-19.
Provide market dynamic analysis, including market driving factors, market development constraints.
Provide market entry strategy analysis for new players or players who are ready to enter the market, including market segment definition, client analysis, distribution model, product messaging and positioning, and price strategy analysis.
Keep up with international market trends and provide analysis of the impact of the COVID-19 epidemic on major regions of the world.
Analyze the market opportunities of stakeholders and provide market leaders with details of the competitive landscape.

Years considered for this report:
Historical Years: 2016-2021
Base Year: 2021
Estimated Year: 2022
Forecast Period: 2022-2030
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035


1 Augmented Reality (AR) Market Definition and Overview
1.1 Objectives of the Study
1.2 Overview of Augmented Reality (AR)
1.3 Augmented Reality (AR) Market Scope and Market Size Estimation
1.4 Market Segmentation
1.4.1 Types of Augmented Reality (AR)
1.4.2 Applications of Augmented Reality (AR)
1.5 Market Exchange Rate

2 Research Method and Logic
2.1 Methodology
2.2 Research Data Source

3 Market Competition Analysis
3.1 Microsoft Corporation Market Performance Analysis
3.1.1 Microsoft Corporation Basic Information
3.1.2 Product and Service Analysis
3.1.3 Strategies for Company to Deal with the Impact of COVID-19
3.1.4 Microsoft Corporation Sales, Value, Price, Gross Margin 2016-2021
3.2 Sizzle Market Performance Analysis
3.2.1 Sizzle Basic Information
3.2.2 Product and Service Analysis
3.2.3 Strategies for Company to Deal with the Impact of COVID-19
3.2.4 Sizzle Sales, Value, Price, Gross Margin 2016-2021
3.3 Sony Corporation Market Performance Analysis
3.3.1 Sony Corporation Basic Information
3.3.2 Product and Service Analysis
3.3.3 Strategies for Company to Deal with the Impact of COVID-19
3.3.4 Sony Corporation Sales, Value, Price, Gross Margin 2016-2021
3.4 Samsung Electronics Corporation Ltd Market Performance Analysis
3.4.1 Samsung Electronics Corporation Ltd Basic Information
3.4.2 Product and Service Analysis
3.4.3 Strategies for Company to Deal with the Impact of COVID-19
3.4.4 Samsung Electronics Corporation Ltd Sales, Value, Price, Gross Margin 2016-2021
3.5 Facebook Inc Market Performance Analysis
3.5.1 Facebook Inc Basic Information
3.5.2 Product and Service Analysis
3.5.3 Strategies for Company to Deal with the Impact of COVID-19
3.5.4 Facebook Inc Sales, Value, Price, Gross Margin 2016-2021
3.6 Catchoom Technologies Market Performance Analysis
3.6.1 Catchoom Technologies Basic Information
3.6.2 Product and Service Analysis
3.6.3 Strategies for Company to Deal with the Impact of COVID-19
3.6.4 Catchoom Technologies Sales, Value, Price, Gross Margin 2016-2021
3.7 Wikitude GmbH Market Performance Analysis
3.7.1 Wikitude GmbH Basic Information
3.7.2 Product and Service Analysis
3.7.3 Strategies for Company to Deal with the Impact of COVID-19
3.7.4 Wikitude GmbH Sales, Value, Price, Gross Margin 2016-2021
3.8 Magic Leap Inc Market Performance Analysis
3.8.1 Magic Leap Inc Basic Information
3.8.2 Product and Service Analysis
3.8.3 Strategies for Company to Deal with the Impact of COVID-19
3.8.4 Magic Leap Inc Sales, Value, Price, Gross Margin 2016-2021
3.9 METAIO's SDK Market Performance Analysis
3.9.1 METAIO's SDK Basic Information
3.9.2 Product and Service Analysis
3.9.3 Strategies for Company to Deal with the Impact of COVID-19
3.9.4 METAIO's SDK Sales, Value, Price, Gross Margin 2016-2021
3.10 Infinity Augmented Reality Inc Market Performance Analysis
3.10.1 Infinity Augmented Reality Inc Basic Information
3.10.2 Product and Service Analysis
3.10.3 Strategies for Company to Deal with the Impact of COVID-19
3.10.4 Infinity Augmented Reality Inc Sales, Value, Price, Gross Margin 2016-2021
3.11 Osterhout Design Group Market Performance Analysis
3.11.1 Osterhout Design Group Basic Information
3.11.2 Product and Service Analysis
3.11.3 Strategies for Company to Deal with the Impact of COVID-19
3.11.4 Osterhout Design Group Sales, Value, Price, Gross Margin 2016-2021
3.12 Total Immersion Market Performance Analysis
3.12.1 Total Immersion Basic Information
3.12.2 Product and Service Analysis
3.12.3 Strategies for Company to Deal with the Impact of COVID-19
3.12.4 Total Immersion Sales, Value, Price, Gross Margin 2016-2021
3.13 DAQRI Market Performance Analysis
3.13.1 DAQRI Basic Information
3.13.2 Product and Service Analysis
3.13.3 Strategies for Company to Deal with the Impact of COVID-19
3.13.4 DAQRI Sales, Value, Price, Gross Margin 2016-2021
3.14 Blipper Inc Market Performance Analysis
3.14.1 Blipper Inc Basic Information
3.14.2 Product and Service Analysis
3.14.3 Strategies for Company to Deal with the Impact of COVID-19
3.14.4 Blipper Inc Sales, Value, Price, Gross Margin 2016-2021
3.15 PTC Inc Market Performance Analysis
3.15.1 PTC Inc Basic Information
3.15.2 Product and Service Analysis
3.15.3 Strategies for Company to Deal with the Impact of COVID-19
3.15.4 PTC Inc Sales, Value, Price, Gross Margin 2016-2021
3.16 Zugara Inc Market Performance Analysis
3.16.1 Zugara Inc Basic Information
3.16.2 Product and Service Analysis
3.16.3 Strategies for Company to Deal with the Impact of COVID-19
3.16.4 Zugara Inc Sales, Value, Price, Gross Margin 2016-2021
3.17 Qualcomm Technologies Inc Market Performance Analysis
3.17.1 Qualcomm Technologies Inc Basic Information
3.17.2 Product and Service Analysis
3.17.3 Strategies for Company to Deal with the Impact of COVID-19
3.17.4 Qualcomm Technologies Inc Sales, Value, Price, Gross Margin 2016-2021
3.18 Google Inc Market Performance Analysis
3.18.1 Google Inc Basic Information
3.18.2 Product and Service Analysis
3.18.3 Strategies for Company to Deal with the Impact of COVID-19
3.18.4 Google Inc Sales, Value, Price, Gross Margin 2016-2021

4 Market Segment by Type, Historical Data and Market Forecasts
4.1 Global Augmented Reality (AR) Production and Value by Type
4.1.1 Global Augmented Reality (AR) Production by Type 2016-2021
4.1.2 Global Augmented Reality (AR) Market Value by Type 2016-2021
4.2 Global Augmented Reality (AR) Market Production, Value and Growth Rate by Type 2016-2021
4.2.1 Head-mounted Displays Market Production, Value and Growth Rate
4.2.2 Handheld Devices Market Production, Value and Growth Rate
4.2.3 Head-up Displays Market Production, Value and Growth Rate
4.3 Global Augmented Reality (AR) Production and Value Forecast by Type
4.3.1 Global Augmented Reality (AR) Production Forecast by Type 2021-2026
4.3.2 Global Augmented Reality (AR) Market Value Forecast by Type 2021-2026
4.4 Global Augmented Reality (AR) Market Production, Value and Growth Rate by Type Forecast 2021-2026
4.4.1 Head-mounted Displays Market Production, Value and Growth Rate Forecast
4.4.2 Handheld Devices Market Production, Value and Growth Rate Forecast
4.4.3 Head-up Displays Market Production, Value and Growth Rate Forecast

5 Market Segment by Application, Historical Data and Market Forecasts
5.1 Global Augmented Reality (AR) Consumption and Value by Application
5.1.1 Global Augmented Reality (AR) Consumption by Application 2016-2021
5.1.2 Global Augmented Reality (AR) Market Value by Application 2016-2021
5.2 Global Augmented Reality (AR) Market Consumption, Value and Growth Rate by Application 2016-2021
5.2.1 Aerospace & Defense Market Consumption, Value and Growth Rate
5.2.2 Consumer Electronics Market Consumption, Value and Growth Rate
5.2.3 Commercial Market Consumption, Value and Growth Rate
5.2.4 Medical Market Consumption, Value and Growth Rate
5.2.5 Others Market Consumption, Value and Growth Rate
5.3 Global Augmented Reality (AR) Consumption and Value Forecast by Application
5.3.1 Global Augmented Reality (AR) Consumption Forecast by Application 2021-2026
5.3.2 Global Augmented Reality (AR) Market Value Forecast by Application 2021-2026
5.4 Global Augmented Reality (AR) Market Consumption, Value and Growth Rate by Application Forecast 2021-2026
5.4.1 Aerospace & Defense Market Consumption, Value and Growth Rate Forecast
5.4.2 Consumer Electronics Market Consumption, Value and Growth Rate Forecast
5.4.3 Commercial Market Consumption, Value and Growth Rate Forecast
5.4.4 Medical Market Consumption, Value and Growth Rate Forecast
5.4.5 Others Market Consumption, Value and Growth Rate Forecast

6 Global Augmented Reality (AR) by Region, Historical Data and Market Forecasts
6.1 Global Augmented Reality (AR) Sales by Region 2016-2021
6.2 Global Augmented Reality (AR) Market Value by Region 2016-2021
6.3 Global Augmented Reality (AR) Market Sales, Value and Growth Rate by Region 2016-2021
6.3.1 North America
6.3.2 Europe
6.3.3 Asia Pacific
6.3.4 South America
6.3.5 Middle East and Africa
6.4 Global Augmented Reality (AR) Sales Forecast by Region 2021-2026
6.5 Global Augmented Reality (AR) Market Value Forecast by Region 2021-2026
6.6 Global Augmented Reality (AR) Market Sales, Value and Growth Rate Forecast by Region 2021-2026
6.6.1 North America
6.6.2 Europe
6.6.3 Asia Pacific
6.6.4 South America
6.6.5 Middle East and Africa

7 United State Market Size Analysis 2016-2026
7.1 United State Augmented Reality (AR) Value and Market Growth 2016-2021
7.2 United State Augmented Reality (AR) Sales and Market Growth 2016-2021
7.3 United State Augmented Reality (AR) Market Value Forecast 2021-2026

8 Canada Market Size Analysis 2016-2026
8.1 Canada Augmented Reality (AR) Value and Market Growth 2016-2021
8.2 Canada Augmented Reality (AR) Sales and Market Growth 2016-2021
8.3 Canada Augmented Reality (AR) Market Value Forecast 2021-2026

9 Germany Market Size Analysis 2016-2026
9.1 Germany Augmented Reality (AR) Value and Market Growth 2016-2021
9.2 Germany Augmented Reality (AR) Sales and Market Growth 2016-2021
9.3 Germany Augmented Reality (AR) Market Value Forecast 2021-2026

10 UK Market Size Analysis 2016-2026
10.1 UK Augmented Reality (AR) Value and Market Growth 2016-2021
10.2 UK Augmented Reality (AR) Sales and Market Growth 2016-2021
10.3 UK Augmented Reality (AR) Market Value Forecast 2021-2026

11 France Market Size Analysis 2016-2026
11.1 France Augmented Reality (AR) Value and Market Growth 2016-2021
11.2 France Augmented Reality (AR) Sales and Market Growth 2016-2021
11.3 France Augmented Reality (AR) Market Value Forecast 2021-2026

12 Italy Market Size Analysis 2016-2026
12.1 Italy Augmented Reality (AR) Value and Market Growth 2016-2021
12.2 Italy Augmented Reality (AR) Sales and Market Growth 2016-2021
12.3 Italy Augmented Reality (AR) Market Value Forecast 2021-2026

13 Spain Market Size Analysis 2016-2026
13.1 Spain Augmented Reality (AR) Value and Market Growth 2016-2021
13.2 Spain Augmented Reality (AR) Sales and Market Growth 2016-2021
13.3 Spain Augmented Reality (AR) Market Value Forecast 2021-2026

14 Russia Market Size Analysis 2016-2026
14.1 Russia Augmented Reality (AR) Value and Market Growth 2016-2021
14.2 Russia Augmented Reality (AR) Sales and Market Growth 2016-2021
14.3 Russia Augmented Reality (AR) Market Value Forecast 2021-2026

15 China Market Size Analysis 2016-2026
15.1 China Augmented Reality (AR) Value and Market Growth 2016-2021
15.2 China Augmented Reality (AR) Sales and Market Growth 2016-2021
15.3 China Augmented Reality (AR) Market Value Forecast 2021-2026

16 Japan Market Size Analysis 2016-2026
16.1 Japan Augmented Reality (AR) Value and Market Growth 2016-2021
16.2 Japan Augmented Reality (AR) Sales and Market Growth 2016-2021
16.3 Japan Augmented Reality (AR) Market Value Forecast 2021-2026

17 South Korea Market Size Analysis 2016-2026
17.1 South Korea Augmented Reality (AR) Value and Market Growth 2016-2021
17.2 South Korea Augmented Reality (AR) Sales and Market Growth 2016-2021
17.3 South Korea Augmented Reality (AR) Market Value Forecast 2021-2026

18 Australia Market Size Analysis 2016-2026
18.1 Australia Augmented Reality (AR) Value and Market Growth 2016-2021
18.2 Australia Augmented Reality (AR) Sales and Market Growth 2016-2021
18.3 Australia Augmented Reality (AR) Market Value Forecast 2021-2026

19 Thailand Market Size Analysis 2016-2026
19.1 Thailand Augmented Reality (AR) Value and Market Growth 2016-2021
19.2 Thailand Augmented Reality (AR) Sales and Market Growth 2016-2021
19.3 Thailand Augmented Reality (AR) Market Value Forecast 2021-2026

20 Brazil Market Size Analysis 2016-2026
20.1 Brazil Augmented Reality (AR) Value and Market Growth 2016-2021
20.2 Brazil Augmented Reality (AR) Sales and Market Growth 2016-2021
20.3 Brazil Augmented Reality (AR) Market Value Forecast 2021-2026

21 Argentina Market Size Analysis 2016-2026
21.1 Argentina Augmented Reality (AR) Value and Market Growth 2016-2021
21.2 Argentina Augmented Reality (AR) Sales and Market Growth 2016-2021
21.3 Argentina Augmented Reality (AR) Market Value Forecast 2021-2026

22 Chile Market Size Analysis 2016-2026
22.1 Chile Augmented Reality (AR) Value and Market Growth 2016-2021
22.2 Chile Augmented Reality (AR) Sales and Market Growth 2016-2021
22.3 Chile Augmented Reality (AR) Market Value Forecast 2021-2026

23 South Africa Market Size Analysis 2016-2026
23.1 South Africa Augmented Reality (AR) Value and Market Growth 2016-2021
23.2 South Africa Augmented Reality (AR) Sales and Market Growth 2016-2021
23.3 South Africa Augmented Reality (AR) Market Value Forecast 2021-2026

24 Egypt Market Size Analysis 2016-2026
24.1 Egypt Augmented Reality (AR) Value and Market Growth 2016-2021
24.2 Egypt Augmented Reality (AR) Sales and Market Growth 2016-2021
24.3 Egypt Augmented Reality (AR) Market Value Forecast 2021-2026

25 UAE Market Size Analysis 2016-2026
25.1 UAE Augmented Reality (AR) Value and Market Growth 2016-2021
25.2 UAE Augmented Reality (AR) Sales and Market Growth 2016-2021
25.3 UAE Augmented Reality (AR) Market Value Forecast 2021-2026

26 Saudi Arabia Market Size Analysis 2016-2026
26.1 Saudi Arabia Augmented Reality (AR) Value and Market Growth 2016-2021
26.2 Saudi Arabia Augmented Reality (AR) Sales and Market Growth 2016-2021
26.3 Saudi Arabia Augmented Reality (AR) Market Value Forecast 2021-2026

27 Market Dynamic Analysis and Development Suggestions
27.1 Market Drivers
27.2 Market Development Constraints
27.3 PEST Analysis
27.3.1 Political Factors
27.3.2 Economic Factors
27.3.3 Social Factors
27.3.4 Technological Factors
27.4 Industry Trends Under COVID-19
27.4.1 Risk Assessment on COVID-19
27.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
27.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
27.5 Market Entry Strategy Analysis
27.5.1 Market Definition
27.5.2 Client
27.5.3 Distribution Model
27.5.4 Product Messaging and Positioning
27.5.5 Price
27.6 Advice on Entering the Market

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We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




We Market Research monitors 3 important attributes during the QA process- Cost, Schedule & Quality. We believe them as a critical benchmark in achieving a project’s success.

To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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