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Global Connected Toys Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 10/11/2022
  • NO OF PAGES
  • 214
  • CATEGORY
  • Construction & Manufacturing
The Connected Toys market report is a perfect foundation for people looking out for a comprehensive study and analysis of the Connected Toys market. On the basis of historic growth analysis and current scenario of Connected Toys market place, the report intends to offer actionable insights and outlook on global / regional market growth projections. Authenticated data presented in report is based on findings of extensive primary and secondary research. Insights drawn from data serve as excellent tool that facilitate deeper understanding of multiple aspects of global Connected Toys market. These further helps users with their developmental strategy.

This report examines all the key factors influencing growth of global Connected Toys market, including demand-supply scenario, pricing structure, profit margins, production and value chain / ecosystem analysis. Regional assessment of global Connected Toys market unlocks a plethora of untapped opportunities in regional and domestic market places. Detailed company profiling enables users to evaluate company shares analysis, emerging product lines, scope of NPD in new markets, pricing strategies, innovation possibilities and much more.

Global Connected Toys Market: Major Players
Mattel Inc
SpinMaster
Sony Group
Tangible Play Inc
LeapFrog
DXTR Labs
LEGO System AS
Hasbro Inc
WooWee
VTech Holdings Ltd
Wonder Workshop
Sphero
Playmobil
Bandai Namco Entertainment, Inc
Engino.net Ltd
Leka SAS

Global Connected Toys Market: By Types
Smartphone Connected Toys
Console Connected Toys
Tablet Connected Toys

Global Connected Toys Market: By Applications
2-5 Years
6-8 Years
9-12 Years
Teenagers

Global Connected Toys Market: Regional Analysis
All the regional segmentation has been studied based on recent and future trends, and the market is forecasted throughout the prediction period. The countries covered in the regional analysis of the Global Connected Toys market report are U.S., Canada, and Mexico in North America, Germany, France, U.K., Russia, Italy, Spain, Turkey, Netherlands, Switzerland, Belgium, and Rest of Europe in Europe, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, China, Japan, India, South Korea, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), and Argentina, Brazil, and Rest of South America as part of South America.

Global Connected Toys Market: Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of various marketspaces. The key players in the markets are identified through secondary research, and their market contributions in different applications across regions and globally were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analysed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Analytics Market Research added before being presented in this report.

Frequently Asked Questions
• What is the market size and growth projections?
• What is the market size and growth projection for each of the market segments and sub-segments across Countries & Regions?
• What are the top performing segments, and countries / regions of each of the markets?
• What is the market size and growth rate across key countries / regions?
• How big is the global & regional market in terms of revenue and volume?
• How far market will grow in forecast period in terms of revenue and volume?
• What factors will influence demand and supply trends across each markets during the forecast period?
• What are the technology trends shaping various markets?
• Which country / region has more opportunities?
• What is the COVID-19 impact on the market and how long will it take to recover?
• Who are the key competitors of market Players?
• What are the market share (%) of Key Players?
• What are the Merger & Acquisition, New Product Launch, Recent Development within each of the Markets?
• What are PEST analysis, Ecosystem Analysis, Porter's Five Forecast Analysis, Ansoff Matrix, and SWOT Analysis among other analyses for diverse markets?
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035


1 Connected Toys Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Connected Toys
1.3 Connected Toys Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Connected Toys Revenue and Growth Rate from 2016-2030
1.4 Market Segmentation
1.4.1 Types of Connected Toys
1.4.2 Applications of Connected Toys
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Connected Toys Industry Trends
1.5.2 Connected Toys Drivers
1.5.3 Connected Toys Market Challenges
1.5.4 Connected Toys Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Connected Toys Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Connected Toys Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Connected Toys Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Connected Toys
2.2.1 Major Players Manufacturing Base of Connected Toys in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Connected Toys Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Connected Toys
2.3.3 Labor Cost of Connected Toys
2.4 Market Channel Analysis of Connected Toys
2.5 Major Down Stream Customers by Application

3 Global Connected Toys Market, by Type
3.1 Global Connected Toys Revenue and Market Share by Type (2016-2021)
3.2 Global Connected Toys Production and Market Share by Type (2016-2021)
3.3 Global Connected Toys Revenue and Growth Rate by Type (2016-2021)
3.3.1 Global Connected Toys Revenue and Growth Rate of Smartphone Connected Toys
3.3.2 Global Connected Toys Revenue and Growth Rate of Console Connected Toys
3.3.3 Global Connected Toys Revenue and Growth Rate of Tablet Connected Toys
3.4 Global Connected Toys Price Analysis by Type (2016-2021)
3.4.1 Explanation of Different Type Product Price Trends

4 Connected Toys Market, by Application
4.1 Downstream Market Overview
4.2 Global Connected Toys Consumption and Market Share by Application (2016-2021)
4.3 Global Connected Toys Consumption and Growth Rate by Application (2016-2021)
4.3.1 Global Connected Toys Consumption and Growth Rate of 2–5 Years (2016-2021)
4.3.2 Global Connected Toys Consumption and Growth Rate of 6–8 Years (2016-2021)
4.3.3 Global Connected Toys Consumption and Growth Rate of 9–12 Years (2016-2021)
4.3.4 Global Connected Toys Consumption and Growth Rate of Teenagers (2016-2021)
4.3.5 Global Connected Toys Consumption and Growth Rate of Others (2016-2021)

5 Global Connected Toys Consumption, Revenue ($) by Region (2016-2021)
5.1 Global Connected Toys Revenue and Market Share by Region (2016-2021)
5.2 Global Connected Toys Consumption and Market Share by Region (2016-2021)
5.3 Global Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4 North America Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4.1 North America Connected Toys Market Under COVID-19
5.4.2 North America Connected Toys SWOT Analysis
5.5 Europe Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.5.1 Europe Connected Toys Market Under COVID-19
5.5.2 Europe Connected Toys SWOT Analysis
5.6 China Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.6.1 China Connected Toys Market Under COVID-19
5.6.2 China Connected Toys SWOT Analysis
5.7 Japan Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.7.1 Japan Connected Toys Market Under COVID-19
5.7.2 Japan Connected Toys SWOT Analysis
5.8 Middle East and Africa Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.8.1 Middle East and Africa Connected Toys Market Under COVID-19
5.8.2 Middle East and Africa Connected Toys SWOT Analysis
5.9 India Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.9.1 India Connected Toys Market Under COVID-19
5.9.2 India Connected Toys SWOT Analysis
5.10 South America Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.10.1 South America Connected Toys Market Under COVID-19
5.10.2 South America Connected Toys SWOT Analysis
5.11 South Korea Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.11.1 South Korea Connected Toys Market Under COVID-19
5.11.2 South Korea Connected Toys SWOT Analysis
5.12 Southeast Asia Connected Toys Consumption, Revenue, Price and Gross Margin (2016-2021)
5.12.1 Southeast Asia Connected Toys Market Under COVID-19
5.12.2 Southeast Asia Connected Toys SWOT Analysis

6 Global Connected Toys Production by Top Regions (2016-2021)
6.1 Global Connected Toys Production by Top Regions (2016-2021)
6.2 North America Connected Toys Production and Growth Rate
6.3 Europe Connected Toys Production and Growth Rate
6.4 China Connected Toys Production and Growth Rate
6.5 Japan Connected Toys Production and Growth Rate
6.6 India Connected Toys Production and Growth Rate

7 Global Connected Toys Consumption by Regions (2016-2021)
7.1 Global Connected Toys Consumption by Regions (2016-2021)
7.2 North America Connected Toys Consumption and Growth Rate
7.3 Europe Connected Toys Consumption and Growth Rate
7.4 China Connected Toys Consumption and Growth Rate
7.5 Japan Connected Toys Consumption and Growth Rate
7.6 Middle East & Africa Connected Toys Consumption and Growth Rate
7.7 India Connected Toys Consumption and Growth Rate
7.8 South America Connected Toys Consumption and Growth Rate
7.9 South Korea Connected Toys Consumption and Growth Rate
7.10 Southeast Asia Connected Toys Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Mattel Inc Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Connected Toys Product Profiles, Application and Specification
8.2.3 Mattel Inc Sales, Revenue, Price, Gross Margin 2016-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 SpinMaster Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Connected Toys Product Profiles, Application and Specification
8.3.3 SpinMaster Sales, Revenue, Price, Gross Margin 2016-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Sony Group Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Connected Toys Product Profiles, Application and Specification
8.4.3 Sony Group Sales, Revenue, Price, Gross Margin 2016-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Tangible Play Inc Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Connected Toys Product Profiles, Application and Specification
8.5.3 Tangible Play Inc Sales, Revenue, Price, Gross Margin 2016-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 LeapFrog Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Connected Toys Product Profiles, Application and Specification
8.6.3 LeapFrog Sales, Revenue, Price, Gross Margin 2016-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 DXTR Labs Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Connected Toys Product Profiles, Application and Specification
8.7.3 DXTR Labs Sales, Revenue, Price, Gross Margin 2016-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 LEGO System AS Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Connected Toys Product Profiles, Application and Specification
8.8.3 LEGO System AS Sales, Revenue, Price, Gross Margin 2016-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Hasbro Inc Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Connected Toys Product Profiles, Application and Specification
8.9.3 Hasbro Inc Sales, Revenue, Price, Gross Margin 2016-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 WooWee Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Connected Toys Product Profiles, Application and Specification
8.10.3 WooWee Sales, Revenue, Price, Gross Margin 2016-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 VTech Holdings Ltd Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Connected Toys Product Profiles, Application and Specification
8.11.3 VTech Holdings Ltd Sales, Revenue, Price, Gross Margin 2016-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Wonder Workshop Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Connected Toys Product Profiles, Application and Specification
8.12.3 Wonder Workshop Sales, Revenue, Price, Gross Margin 2016-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Sphero Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Connected Toys Product Profiles, Application and Specification
8.13.3 Sphero Sales, Revenue, Price, Gross Margin 2016-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19
8.14 Playmobil Market Performance Analysis
8.14.1 Company Profiles
8.14.2 Connected Toys Product Profiles, Application and Specification
8.14.3 Playmobil Sales, Revenue, Price, Gross Margin 2016-2021
8.14.4 Company Recent Development
8.14.5 Strategies for Company to Deal with the Impact of COVID-19
8.15 Bandai Namco Entertainment, Inc Market Performance Analysis
8.15.1 Company Profiles
8.15.2 Connected Toys Product Profiles, Application and Specification
8.15.3 Bandai Namco Entertainment, Inc Sales, Revenue, Price, Gross Margin 2016-2021
8.15.4 Company Recent Development
8.15.5 Strategies for Company to Deal with the Impact of COVID-19
8.16 Engino.net Ltd Market Performance Analysis
8.16.1 Company Profiles
8.16.2 Connected Toys Product Profiles, Application and Specification
8.16.3 Engino.net Ltd Sales, Revenue, Price, Gross Margin 2016-2021
8.16.4 Company Recent Development
8.16.5 Strategies for Company to Deal with the Impact of COVID-19
8.17 Leka SAS Market Performance Analysis
8.17.1 Company Profiles
8.17.2 Connected Toys Product Profiles, Application and Specification
8.17.3 Leka SAS Sales, Revenue, Price, Gross Margin 2016-2021
8.17.4 Company Recent Development
8.17.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Connected Toys Market Analysis and Forecast by Type and Application
9.1 Global Connected Toys Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Smartphone Connected Toys Market Revenue and Volume Forecast (2021-2026)
9.1.2 Console Connected Toys Market Revenue and Volume Forecast (2021-2026)
9.1.3 Tablet Connected Toys Market Revenue and Volume Forecast (2021-2026)
9.2 Global Connected Toys Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 2–5 Years Market Revenue and Volume Forecast (2021-2026)
9.2.2 6–8 Years Market Revenue and Volume Forecast (2021-2026)
9.2.3 9–12 Years Market Revenue and Volume Forecast (2021-2026)
9.2.4 Teenagers Market Revenue and Volume Forecast (2021-2026)
9.2.5 Others Market Revenue and Volume Forecast (2021-2026)

10 Connected Toys Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Connected Toys Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
 

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One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

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The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.


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