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Global Toy Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 9/22/2022
  • NO OF PAGES
  • 210
  • CATEGORY
  • Aerospace & Defense
The Toy market report is a perfect foundation for people looking out for a comprehensive study and analysis of the Toy market. On the basis of historic growth analysis and current scenario of Toy market place, the report intends to offer actionable insights and outlook on global / regional market growth projections. Authenticated data presented in report is based on findings of extensive primary and secondary research. Insights drawn from data serve as excellent tool that facilitate deeper understanding of multiple aspects of global Toy market. These further helps users with their developmental strategy.

This report examines all the key factors influencing growth of global Toy market, including demand-supply scenario, pricing structure, profit margins, production and value chain / ecosystem analysis. Regional assessment of global Toy market unlocks a plethora of untapped opportunities in regional and domestic market places. Detailed company profiling enables users to evaluate company shares analysis, emerging product lines, scope of NPD in new markets, pricing strategies, innovation possibilities and much more.

Global Toy Market: Major Players
SunsOut
Orchard Toys
Rio Grande Games
Surprised Stare
JAKKS Pacific
Talicor
Indie Boards and Cards
Hasbro
Jazwares
Basic Fun
Pegasus Spiele
Mindware
Winning Moves Games
Panda GM Manufacturing
Melissa & Doug
WizKids
ThinkFun
Mattel
IELLO
TREND Enterprises
Pressman Toys
Simba Toys
NECA
Kenner Products
Funskool
Piatnik
Games Workshop
Playmates
Reaper Miniatures
Grey Fox Games
Roosterfin
K'NEX
University Games
Learning Resources
MGA Entertainment
Looney Labs
Fremont Die
WowWee
Ludo Fact
The Haywire
LeapFrog
Ravensburger
Schmidt Spiele
Asmodee
Ultra PRO International
International Playthings
Integrity Toys
Hunter Leisure
INI
Vtech
Zobmondo
LEGO
CMON
Goliath
Funko
TOMY COMPANY
The Op
Disney
BANDAI NAMCO
Spin Master
Top-Toy
The Regency Chess Company
Konami
PLAYMOBIL

Global Toy Market: By Types
Infant And Preschool Toys
DOLLS
Games And Puzzles
Construction Toys
Outdoor And Sports Toys
Others

Global Toy Market: By Applications
0-3 YEARS
3-5 Years
5-12 Years
12-18 Years
18+ Years



Global Toy Market: Regional Analysis
All the regional segmentation has been studied based on recent and future trends, and the market is forecasted throughout the prediction period. The countries covered in the regional analysis of the Global Toy market report are U.S., Canada, and Mexico in North America, Germany, France, U.K., Russia, Italy, Spain, Turkey, Netherlands, Switzerland, Belgium, and Rest of Europe in Europe, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, China, Japan, India, South Korea, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), and Argentina, Brazil, and Rest of South America as part of South America.

Global Toy Market: Market Size Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of various marketspaces. The key players in the markets are identified through secondary research, and their market contributions in different applications across regions and globally were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analysed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Analytics Market Research added before being presented in this report.

Frequently Asked Questions
• What is the market size and growth projections?
• What is the market size and growth projection for each of the market segments and sub-segments across Countries & Regions?
• What are the top performing segments, and countries / regions of each of the markets?
• What is the market size and growth rate across key countries / regions?
• How big is the global & regional market in terms of revenue and volume?
• How far market will grow in forecast period in terms of revenue and volume?
• What factors will influence demand and supply trends across each markets during the forecast period?
• What are the technology trends shaping various markets?
• Which country / region has more opportunities?
• What is the COVID-19 impact on the market and how long will it take to recover?
• Who are the key competitors of market Players?
• What are the market share (%) of Key Players?
• What are the Merger & Acquisition, New Product Launch, Recent Development within each of the Markets?
• What are PEST analysis, Ecosystem Analysis, Porter's Five Forecast Analysis, Ansoff Matrix, and SWOT Analysis among other analyses for diverse markets?
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035


1 Toy Market Definition and Overview
1.1 Objectives of the Study
1.2 Overview of Toy
1.3 Toy Market Scope and Market Size Estimation
1.4 Market Segmentation
1.4.1 Types of Toy
1.4.2 Applications of Toy
1.5 Market Exchange Rate

2 Research Method and Logic
2.1 Methodology
2.2 Research Data Source

3 Market Competition Analysis
3.1 SunsOut Market Performance Analysis
3.1.1 SunsOut Basic Information
3.1.2 Product and Service Analysis
3.1.3 Strategies for Company to Deal with the Impact of COVID-19
3.1.4 SunsOut Sales, Value, Price, Gross Margin 2016-2021
3.2 Orchard Toys Market Performance Analysis
3.2.1 Orchard Toys Basic Information
3.2.2 Product and Service Analysis
3.2.3 Strategies for Company to Deal with the Impact of COVID-19
3.2.4 Orchard Toys Sales, Value, Price, Gross Margin 2016-2021
3.3 Rio Grande Games Market Performance Analysis
3.3.1 Rio Grande Games Basic Information
3.3.2 Product and Service Analysis
3.3.3 Strategies for Company to Deal with the Impact of COVID-19
3.3.4 Rio Grande Games Sales, Value, Price, Gross Margin 2016-2021
3.4 Surprised Stare Market Performance Analysis
3.4.1 Surprised Stare Basic Information
3.4.2 Product and Service Analysis
3.4.3 Strategies for Company to Deal with the Impact of COVID-19
3.4.4 Surprised Stare Sales, Value, Price, Gross Margin 2016-2021
3.5 JAKKS Pacific Market Performance Analysis
3.5.1 JAKKS Pacific Basic Information
3.5.2 Product and Service Analysis
3.5.3 Strategies for Company to Deal with the Impact of COVID-19
3.5.4 JAKKS Pacific Sales, Value, Price, Gross Margin 2016-2021
3.6 Talicor Market Performance Analysis
3.6.1 Talicor Basic Information
3.6.2 Product and Service Analysis
3.6.3 Strategies for Company to Deal with the Impact of COVID-19
3.6.4 Talicor Sales, Value, Price, Gross Margin 2016-2021
3.7 Indie Boards and Cards Market Performance Analysis
3.7.1 Indie Boards and Cards Basic Information
3.7.2 Product and Service Analysis
3.7.3 Strategies for Company to Deal with the Impact of COVID-19
3.7.4 Indie Boards and Cards Sales, Value, Price, Gross Margin 2016-2021
3.8 Hasbro Market Performance Analysis
3.8.1 Hasbro Basic Information
3.8.2 Product and Service Analysis
3.8.3 Strategies for Company to Deal with the Impact of COVID-19
3.8.4 Hasbro Sales, Value, Price, Gross Margin 2016-2021
3.9 Jazwares Market Performance Analysis
3.9.1 Jazwares Basic Information
3.9.2 Product and Service Analysis
3.9.3 Strategies for Company to Deal with the Impact of COVID-19
3.9.4 Jazwares Sales, Value, Price, Gross Margin 2016-2021
3.10 Basic Fun Market Performance Analysis
3.10.1 Basic Fun Basic Information
3.10.2 Product and Service Analysis
3.10.3 Strategies for Company to Deal with the Impact of COVID-19
3.10.4 Basic Fun Sales, Value, Price, Gross Margin 2016-2021
3.11 Pegasus Spiele Market Performance Analysis
3.11.1 Pegasus Spiele Basic Information
3.11.2 Product and Service Analysis
3.11.3 Strategies for Company to Deal with the Impact of COVID-19
3.11.4 Pegasus Spiele Sales, Value, Price, Gross Margin 2016-2021
3.12 Mindware Market Performance Analysis
3.12.1 Mindware Basic Information
3.12.2 Product and Service Analysis
3.12.3 Strategies for Company to Deal with the Impact of COVID-19
3.12.4 Mindware Sales, Value, Price, Gross Margin 2016-2021
3.13 Winning Moves Games Market Performance Analysis
3.13.1 Winning Moves Games Basic Information
3.13.2 Product and Service Analysis
3.13.3 Strategies for Company to Deal with the Impact of COVID-19
3.13.4 Winning Moves Games Sales, Value, Price, Gross Margin 2016-2021
3.14 Panda GM Manufacturing Market Performance Analysis
3.14.1 Panda GM Manufacturing Basic Information
3.14.2 Product and Service Analysis
3.14.3 Strategies for Company to Deal with the Impact of COVID-19
3.14.4 Panda GM Manufacturing Sales, Value, Price, Gross Margin 2016-2021
3.15 Melissa & Doug Market Performance Analysis
3.15.1 Melissa & Doug Basic Information
3.15.2 Product and Service Analysis
3.15.3 Strategies for Company to Deal with the Impact of COVID-19
3.15.4 Melissa & Doug Sales, Value, Price, Gross Margin 2016-2021
3.16 WizKids Market Performance Analysis
3.16.1 WizKids Basic Information
3.16.2 Product and Service Analysis
3.16.3 Strategies for Company to Deal with the Impact of COVID-19
3.16.4 WizKids Sales, Value, Price, Gross Margin 2016-2021
3.17 ThinkFun Market Performance Analysis
3.17.1 ThinkFun Basic Information
3.17.2 Product and Service Analysis
3.17.3 Strategies for Company to Deal with the Impact of COVID-19
3.17.4 ThinkFun Sales, Value, Price, Gross Margin 2016-2021
3.18 Mattel Market Performance Analysis
3.18.1 Mattel Basic Information
3.18.2 Product and Service Analysis
3.18.3 Strategies for Company to Deal with the Impact of COVID-19
3.18.4 Mattel Sales, Value, Price, Gross Margin 2016-2021
3.19 IELLO Market Performance Analysis
3.19.1 IELLO Basic Information
3.19.2 Product and Service Analysis
3.19.3 Strategies for Company to Deal with the Impact of COVID-19
3.19.4 IELLO Sales, Value, Price, Gross Margin 2016-2021
3.20 TREND Enterprises Market Performance Analysis
3.20.1 TREND Enterprises Basic Information
3.20.2 Product and Service Analysis
3.20.3 Strategies for Company to Deal with the Impact of COVID-19
3.20.4 TREND Enterprises Sales, Value, Price, Gross Margin 2016-2021
3.21 Pressman Toys Market Performance Analysis
3.21.1 Pressman Toys Basic Information
3.21.2 Product and Service Analysis
3.21.3 Strategies for Company to Deal with the Impact of COVID-19
3.21.4 Pressman Toys Sales, Value, Price, Gross Margin 2016-2021
3.22 Simba Toys Market Performance Analysis
3.22.1 Simba Toys Basic Information
3.22.2 Product and Service Analysis
3.22.3 Strategies for Company to Deal with the Impact of COVID-19
3.22.4 Simba Toys Sales, Value, Price, Gross Margin 2016-2021
3.23 NECA Market Performance Analysis
3.23.1 NECA Basic Information
3.23.2 Product and Service Analysis
3.23.3 Strategies for Company to Deal with the Impact of COVID-19
3.23.4 NECA Sales, Value, Price, Gross Margin 2016-2021
3.24 Kenner Products Market Performance Analysis
3.24.1 Kenner Products Basic Information
3.24.2 Product and Service Analysis
3.24.3 Strategies for Company to Deal with the Impact of COVID-19
3.24.4 Kenner Products Sales, Value, Price, Gross Margin 2016-2021
3.25 Funskool Market Performance Analysis
3.25.1 Funskool Basic Information
3.25.2 Product and Service Analysis
3.25.3 Strategies for Company to Deal with the Impact of COVID-19
3.25.4 Funskool Sales, Value, Price, Gross Margin 2016-2021
3.26 Piatnik Market Performance Analysis
3.26.1 Piatnik Basic Information
3.26.2 Product and Service Analysis
3.26.3 Strategies for Company to Deal with the Impact of COVID-19
3.26.4 Piatnik Sales, Value, Price, Gross Margin 2016-2021
3.27 Games Workshop Market Performance Analysis
3.27.1 Games Workshop Basic Information
3.27.2 Product and Service Analysis
3.27.3 Strategies for Company to Deal with the Impact of COVID-19
3.27.4 Games Workshop Sales, Value, Price, Gross Margin 2016-2021
3.28 Playmates Market Performance Analysis
3.28.1 Playmates Basic Information
3.28.2 Product and Service Analysis
3.28.3 Strategies for Company to Deal with the Impact of COVID-19
3.28.4 Playmates Sales, Value, Price, Gross Margin 2016-2021
3.29 Reaper Miniatures Market Performance Analysis
3.29.1 Reaper Miniatures Basic Information
3.29.2 Product and Service Analysis
3.29.3 Strategies for Company to Deal with the Impact of COVID-19
3.29.4 Reaper Miniatures Sales, Value, Price, Gross Margin 2016-2021
3.30 Grey Fox Games Market Performance Analysis
3.30.1 Grey Fox Games Basic Information
3.30.2 Product and Service Analysis
3.30.3 Strategies for Company to Deal with the Impact of COVID-19
3.30.4 Grey Fox Games Sales, Value, Price, Gross Margin 2016-2021
3.31 Roosterfin Market Performance Analysis
3.31.1 Roosterfin Basic Information
3.31.2 Product and Service Analysis
3.31.3 Strategies for Company to Deal with the Impact of COVID-19
3.31.4 Roosterfin Sales, Value, Price, Gross Margin 2016-2021
3.32 K'NEX Market Performance Analysis
3.32.1 K'NEX Basic Information
3.32.2 Product and Service Analysis
3.32.3 Strategies for Company to Deal with the Impact of COVID-19
3.32.4 K'NEX Sales, Value, Price, Gross Margin 2016-2021
3.33 University Games Market Performance Analysis
3.33.1 University Games Basic Information
3.33.2 Product and Service Analysis
3.33.3 Strategies for Company to Deal with the Impact of COVID-19
3.33.4 University Games Sales, Value, Price, Gross Margin 2016-2021
3.34 Learning Resources Market Performance Analysis
3.34.1 Learning Resources Basic Information
3.34.2 Product and Service Analysis
3.34.3 Strategies for Company to Deal with the Impact of COVID-19
3.34.4 Learning Resources Sales, Value, Price, Gross Margin 2016-2021
3.35 MGA Entertainment Market Performance Analysis
3.35.1 MGA Entertainment Basic Information
3.35.2 Product and Service Analysis
3.35.3 Strategies for Company to Deal with the Impact of COVID-19
3.35.4 MGA Entertainment Sales, Value, Price, Gross Margin 2016-2021
3.36 Looney Labs Market Performance Analysis
3.36.1 Looney Labs Basic Information
3.36.2 Product and Service Analysis
3.36.3 Strategies for Company to Deal with the Impact of COVID-19
3.36.4 Looney Labs Sales, Value, Price, Gross Margin 2016-2021
3.37 Fremont Die Market Performance Analysis
3.37.1 Fremont Die Basic Information
3.37.2 Product and Service Analysis
3.37.3 Strategies for Company to Deal with the Impact of COVID-19
3.37.4 Fremont Die Sales, Value, Price, Gross Margin 2016-2021
3.38 WowWee Market Performance Analysis
3.38.1 WowWee Basic Information
3.38.2 Product and Service Analysis
3.38.3 Strategies for Company to Deal with the Impact of COVID-19
3.38.4 WowWee Sales, Value, Price, Gross Margin 2016-2021
3.39 Ludo Fact Market Performance Analysis
3.39.1 Ludo Fact Basic Information
3.39.2 Product and Service Analysis
3.39.3 Strategies for Company to Deal with the Impact of COVID-19
3.39.4 Ludo Fact Sales, Value, Price, Gross Margin 2016-2021
3.40 The Haywire Market Performance Analysis
3.40.1 The Haywire Basic Information
3.40.2 Product and Service Analysis
3.40.3 Strategies for Company to Deal with the Impact of COVID-19
3.40.4 The Haywire Sales, Value, Price, Gross Margin 2016-2021
3.41 LeapFrog Market Performance Analysis
3.41.1 LeapFrog Basic Information
3.41.2 Product and Service Analysis
3.41.3 Strategies for Company to Deal with the Impact of COVID-19
3.41.4 LeapFrog Sales, Value, Price, Gross Margin 2016-2021
3.42 Ravensburger Market Performance Analysis
3.42.1 Ravensburger Basic Information
3.42.2 Product and Service Analysis
3.42.3 Strategies for Company to Deal with the Impact of COVID-19
3.42.4 Ravensburger Sales, Value, Price, Gross Margin 2016-2021
3.43 Schmidt Spiele Market Performance Analysis
3.43.1 Schmidt Spiele Basic Information
3.43.2 Product and Service Analysis
3.43.3 Strategies for Company to Deal with the Impact of COVID-19
3.43.4 Schmidt Spiele Sales, Value, Price, Gross Margin 2016-2021
3.44 Asmodee Market Performance Analysis
3.44.1 Asmodee Basic Information
3.44.2 Product and Service Analysis
3.44.3 Strategies for Company to Deal with the Impact of COVID-19
3.44.4 Asmodee Sales, Value, Price, Gross Margin 2016-2021
3.45 Ultra PRO International Market Performance Analysis
3.45.1 Ultra PRO International Basic Information
3.45.2 Product and Service Analysis
3.45.3 Strategies for Company to Deal with the Impact of COVID-19
3.45.4 Ultra PRO International Sales, Value, Price, Gross Margin 2016-2021
3.46 International Playthings Market Performance Analysis
3.46.1 International Playthings Basic Information
3.46.2 Product and Service Analysis
3.46.3 Strategies for Company to Deal with the Impact of COVID-19
3.46.4 International Playthings Sales, Value, Price, Gross Margin 2016-2021
3.47 Integrity Toys Market Performance Analysis
3.47.1 Integrity Toys Basic Information
3.47.2 Product and Service Analysis
3.47.3 Strategies for Company to Deal with the Impact of COVID-19
3.47.4 Integrity Toys Sales, Value, Price, Gross Margin 2016-2021
3.48 Hunter Leisure Market Performance Analysis
3.48.1 Hunter Leisure Basic Information
3.48.2 Product and Service Analysis
3.48.3 Strategies for Company to Deal with the Impact of COVID-19
3.48.4 Hunter Leisure Sales, Value, Price, Gross Margin 2016-2021
3.49 INI Market Performance Analysis
3.49.1 INI Basic Information
3.49.2 Product and Service Analysis
3.49.3 Strategies for Company to Deal with the Impact of COVID-19
3.49.4 INI Sales, Value, Price, Gross Margin 2016-2021
3.50 Vtech Market Performance Analysis
3.50.1 Vtech Basic Information
3.50.2 Product and Service Analysis
3.50.3 Strategies for Company to Deal with the Impact of COVID-19
3.50.4 Vtech Sales, Value, Price, Gross Margin 2016-2021
3.51 Zobmondo Market Performance Analysis
3.51.1 Zobmondo Basic Information
3.51.2 Product and Service Analysis
3.51.3 Strategies for Company to Deal with the Impact of COVID-19
3.51.4 Zobmondo Sales, Value, Price, Gross Margin 2016-2021
3.52 LEGO Market Performance Analysis
3.52.1 LEGO Basic Information
3.52.2 Product and Service Analysis
3.52.3 Strategies for Company to Deal with the Impact of COVID-19
3.52.4 LEGO Sales, Value, Price, Gross Margin 2016-2021
3.53 CMON Market Performance Analysis
3.53.1 CMON Basic Information
3.53.2 Product and Service Analysis
3.53.3 Strategies for Company to Deal with the Impact of COVID-19
3.53.4 CMON Sales, Value, Price, Gross Margin 2016-2021
3.54 Goliath Market Performance Analysis
3.54.1 Goliath Basic Information
3.54.2 Product and Service Analysis
3.54.3 Strategies for Company to Deal with the Impact of COVID-19
3.54.4 Goliath Sales, Value, Price, Gross Margin 2016-2021
3.55 Funko Market Performance Analysis
3.55.1 Funko Basic Information
3.55.2 Product and Service Analysis
3.55.3 Strategies for Company to Deal with the Impact of COVID-19
3.55.4 Funko Sales, Value, Price, Gross Margin 2016-2021
3.56 TOMY COMPANY Market Performance Analysis
3.56.1 TOMY COMPANY Basic Information
3.56.2 Product and Service Analysis
3.56.3 Strategies for Company to Deal with the Impact of COVID-19
3.56.4 TOMY COMPANY Sales, Value, Price, Gross Margin 2016-2021
3.57 The Op Market Performance Analysis
3.57.1 The Op Basic Information
3.57.2 Product and Service Analysis
3.57.3 Strategies for Company to Deal with the Impact of COVID-19
3.57.4 The Op Sales, Value, Price, Gross Margin 2016-2021
3.58 Disney Market Performance Analysis
3.58.1 Disney Basic Information
3.58.2 Product and Service Analysis
3.58.3 Strategies for Company to Deal with the Impact of COVID-19
3.58.4 Disney Sales, Value, Price, Gross Margin 2016-2021
3.59 BANDAI NAMCO Market Performance Analysis
3.59.1 BANDAI NAMCO Basic Information
3.59.2 Product and Service Analysis
3.59.3 Strategies for Company to Deal with the Impact of COVID-19
3.59.4 BANDAI NAMCO Sales, Value, Price, Gross Margin 2016-2021
3.60 Spin Master Market Performance Analysis
3.60.1 Spin Master Basic Information
3.60.2 Product and Service Analysis
3.60.3 Strategies for Company to Deal with the Impact of COVID-19
3.60.4 Spin Master Sales, Value, Price, Gross Margin 2016-2021
3.61 Top-Toy Market Performance Analysis
3.61.1 Top-Toy Basic Information
3.61.2 Product and Service Analysis
3.61.3 Strategies for Company to Deal with the Impact of COVID-19
3.61.4 Top-Toy Sales, Value, Price, Gross Margin 2016-2021
3.62 The Regency Chess Company Market Performance Analysis
3.62.1 The Regency Chess Company Basic Information
3.62.2 Product and Service Analysis
3.62.3 Strategies for Company to Deal with the Impact of COVID-19
3.62.4 The Regency Chess Company Sales, Value, Price, Gross Margin 2016-2021
3.63 Konami Market Performance Analysis
3.63.1 Konami Basic Information
3.63.2 Product and Service Analysis
3.63.3 Strategies for Company to Deal with the Impact of COVID-19
3.63.4 Konami Sales, Value, Price, Gross Margin 2016-2021
3.64 PLAYMOBIL Market Performance Analysis
3.64.1 PLAYMOBIL Basic Information
3.64.2 Product and Service Analysis
3.64.3 Strategies for Company to Deal with the Impact of COVID-19
3.64.4 PLAYMOBIL Sales, Value, Price, Gross Margin 2016-2021

4 Market Segment by Type, Historical Data and Market Forecasts
4.1 Global Toy Production and Value by Type
4.1.1 Global Toy Production by Type 2016-2021
4.1.2 Global Toy Market Value by Type 2016-2021
4.2 Global Toy Market Production, Value and Growth Rate by Type 2016-2021
4.2.1 Infant And Preschool Toys Market Production, Value and Growth Rate
4.2.2 DOLLS Market Production, Value and Growth Rate
4.2.3 Games And Puzzles Market Production, Value and Growth Rate
4.2.4 Construction Toys Market Production, Value and Growth Rate
4.2.5 Outdoor And Sports Toys Market Production, Value and Growth Rate
4.2.6 Others Market Production, Value and Growth Rate
4.3 Global Toy Production and Value Forecast by Type
4.3.1 Global Toy Production Forecast by Type 2021-2026
4.3.2 Global Toy Market Value Forecast by Type 2021-2026
4.4 Global Toy Market Production, Value and Growth Rate by Type Forecast 2021-2026
4.4.1 Infant And Preschool Toys Market Production, Value and Growth Rate Forecast
4.4.2 DOLLS Market Production, Value and Growth Rate Forecast
4.4.3 Games And Puzzles Market Production, Value and Growth Rate Forecast
4.4.4 Construction Toys Market Production, Value and Growth Rate Forecast
4.4.5 Outdoor And Sports Toys Market Production, Value and Growth Rate Forecast
4.4.6 Others Market Production, Value and Growth Rate Forecast

5 Market Segment by Application, Historical Data and Market Forecasts
5.1 Global Toy Consumption and Value by Application
5.1.1 Global Toy Consumption by Application 2016-2021
5.1.2 Global Toy Market Value by Application 2016-2021
5.2 Global Toy Market Consumption, Value and Growth Rate by Application 2016-2021
5.2.1 0-3 YEARS Market Consumption, Value and Growth Rate
5.2.2 3-5 Years Market Consumption, Value and Growth Rate
5.2.3 5-12 Years Market Consumption, Value and Growth Rate
5.2.4 12-18 Years Market Consumption, Value and Growth Rate
5.2.5 18+ Years Market Consumption, Value and Growth Rate
5.3 Global Toy Consumption and Value Forecast by Application
5.3.1 Global Toy Consumption Forecast by Application 2021-2026
5.3.2 Global Toy Market Value Forecast by Application 2021-2026
5.4 Global Toy Market Consumption, Value and Growth Rate by Application Forecast 2021-2026
5.4.1 0-3 YEARS Market Consumption, Value and Growth Rate Forecast
5.4.2 3-5 Years Market Consumption, Value and Growth Rate Forecast
5.4.3 5-12 Years Market Consumption, Value and Growth Rate Forecast
5.4.4 12-18 Years Market Consumption, Value and Growth Rate Forecast
5.4.5 18+ Years Market Consumption, Value and Growth Rate Forecast

6 Global Toy by Region, Historical Data and Market Forecasts
6.1 Global Toy Sales by Region 2016-2021
6.2 Global Toy Market Value by Region 2016-2021
6.3 Global Toy Market Sales, Value and Growth Rate by Region 2016-2021
6.3.1 North America
6.3.2 Europe
6.3.3 Asia Pacific
6.3.4 South America
6.3.5 Middle East and Africa
6.4 Global Toy Sales Forecast by Region 2021-2026
6.5 Global Toy Market Value Forecast by Region 2021-2026
6.6 Global Toy Market Sales, Value and Growth Rate Forecast by Region 2021-2026
6.6.1 North America
6.6.2 Europe
6.6.3 Asia Pacific
6.6.4 South America
6.6.5 Middle East and Africa

7 United State Market Size Analysis 2016-2026
7.1 United State Toy Value and Market Growth 2016-2021
7.2 United State Toy Sales and Market Growth 2016-2021
7.3 United State Toy Market Value Forecast 2021-2026

8 Canada Market Size Analysis 2016-2026
8.1 Canada Toy Value and Market Growth 2016-2021
8.2 Canada Toy Sales and Market Growth 2016-2021
8.3 Canada Toy Market Value Forecast 2021-2026

9 Germany Market Size Analysis 2016-2026
9.1 Germany Toy Value and Market Growth 2016-2021
9.2 Germany Toy Sales and Market Growth 2016-2021
9.3 Germany Toy Market Value Forecast 2021-2026

10 UK Market Size Analysis 2016-2026
10.1 UK Toy Value and Market Growth 2016-2021
10.2 UK Toy Sales and Market Growth 2016-2021
10.3 UK Toy Market Value Forecast 2021-2026

11 France Market Size Analysis 2016-2026
11.1 France Toy Value and Market Growth 2016-2021
11.2 France Toy Sales and Market Growth 2016-2021
11.3 France Toy Market Value Forecast 2021-2026

12 Italy Market Size Analysis 2016-2026
12.1 Italy Toy Value and Market Growth 2016-2021
12.2 Italy Toy Sales and Market Growth 2016-2021
12.3 Italy Toy Market Value Forecast 2021-2026

13 Spain Market Size Analysis 2016-2026
13.1 Spain Toy Value and Market Growth 2016-2021
13.2 Spain Toy Sales and Market Growth 2016-2021
13.3 Spain Toy Market Value Forecast 2021-2026

14 Russia Market Size Analysis 2016-2026
14.1 Russia Toy Value and Market Growth 2016-2021
14.2 Russia Toy Sales and Market Growth 2016-2021
14.3 Russia Toy Market Value Forecast 2021-2026

15 China Market Size Analysis 2016-2026
15.1 China Toy Value and Market Growth 2016-2021
15.2 China Toy Sales and Market Growth 2016-2021
15.3 China Toy Market Value Forecast 2021-2026

16 Japan Market Size Analysis 2016-2026
16.1 Japan Toy Value and Market Growth 2016-2021
16.2 Japan Toy Sales and Market Growth 2016-2021
16.3 Japan Toy Market Value Forecast 2021-2026

17 South Korea Market Size Analysis 2016-2026
17.1 South Korea Toy Value and Market Growth 2016-2021
17.2 South Korea Toy Sales and Market Growth 2016-2021
17.3 South Korea Toy Market Value Forecast 2021-2026

18 Australia Market Size Analysis 2016-2026
18.1 Australia Toy Value and Market Growth 2016-2021
18.2 Australia Toy Sales and Market Growth 2016-2021
18.3 Australia Toy Market Value Forecast 2021-2026

19 Thailand Market Size Analysis 2016-2026
19.1 Thailand Toy Value and Market Growth 2016-2021
19.2 Thailand Toy Sales and Market Growth 2016-2021
19.3 Thailand Toy Market Value Forecast 2021-2026

20 Brazil Market Size Analysis 2016-2026
20.1 Brazil Toy Value and Market Growth 2016-2021
20.2 Brazil Toy Sales and Market Growth 2016-2021
20.3 Brazil Toy Market Value Forecast 2021-2026

21 Argentina Market Size Analysis 2016-2026
21.1 Argentina Toy Value and Market Growth 2016-2021
21.2 Argentina Toy Sales and Market Growth 2016-2021
21.3 Argentina Toy Market Value Forecast 2021-2026

22 Chile Market Size Analysis 2016-2026
22.1 Chile Toy Value and Market Growth 2016-2021
22.2 Chile Toy Sales and Market Growth 2016-2021
22.3 Chile Toy Market Value Forecast 2021-2026

23 South Africa Market Size Analysis 2016-2026
23.1 South Africa Toy Value and Market Growth 2016-2021
23.2 South Africa Toy Sales and Market Growth 2016-2021
23.3 South Africa Toy Market Value Forecast 2021-2026

24 Egypt Market Size Analysis 2016-2026
24.1 Egypt Toy Value and Market Growth 2016-2021
24.2 Egypt Toy Sales and Market Growth 2016-2021
24.3 Egypt Toy Market Value Forecast 2021-2026

25 UAE Market Size Analysis 2016-2026
25.1 UAE Toy Value and Market Growth 2016-2021
25.2 UAE Toy Sales and Market Growth 2016-2021
25.3 UAE Toy Market Value Forecast 2021-2026

26 Saudi Arabia Market Size Analysis 2016-2026
26.1 Saudi Arabia Toy Value and Market Growth 2016-2021
26.2 Saudi Arabia Toy Sales and Market Growth 2016-2021
26.3 Saudi Arabia Toy Market Value Forecast 2021-2026

27 Market Dynamic Analysis and Development Suggestions
27.1 Market Drivers
27.2 Market Development Constraints
27.3 PEST Analysis
27.3.1 Political Factors
27.3.2 Economic Factors
27.3.3 Social Factors
27.3.4 Technological Factors
27.4 Industry Trends Under COVID-19
27.4.1 Risk Assessment on COVID-19
27.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
27.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
27.5 Market Entry Strategy Analysis
27.5.1 Market Definition
27.5.2 Client
27.5.3 Distribution Model
27.5.4 Product Messaging and Positioning
27.5.5 Price
27.6 Advice on Entering the Market

Quality Assurance Process

  1. We Market Research’s Quality Assurance program strives to deliver superior value to our clients.

We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




We Market Research monitors 3 important attributes during the QA process- Cost, Schedule & Quality. We believe them as a critical benchmark in achieving a project’s success.

To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
  • Project kickoff meeting with client
  • Conduct frequent client communications
  • Form project steering committee
  • Assign a senior SR executive as QA Executive
  • Conduct internal editorial & quality reviews of project deliverables
  • Certify project staff in SR methodologies & standards
  • Monitor client satisfaction
  • Monitor realized value post-project

Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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